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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WEAPON_DODFULLAUTO_H
#define WEAPON_DODFULLAUTO_H
#include "cbase.h"
#include "shake.h"
#include "weapon_dodbasegun.h"
#if defined( CLIENT_DLL )
#define CDODFullAutoWeapon C_DODFullAutoWeapon
#endif
class CDODFullAutoWeapon : public CWeaponDODBaseGun
{
public:
DECLARE_CLASS( CDODFullAutoWeapon, CWeaponDODBaseGun );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
CDODFullAutoWeapon();
virtual void Spawn();
virtual void PrimaryAttack( void );
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
private:
CDODFullAutoWeapon( const CDODFullAutoWeapon & );
};
#endif //WEAPON_DODFULLAUTO_H
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