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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Holds defintion for game ammo types
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef CS_BLACKMARKET_H
#define CS_BLACKMARKET_H
#include "cs_weapon_parse.h"
#ifdef CLIENT_DLL
#include "c_cs_player.h"
#else
#include "cs_player.h"
#endif
#ifdef _WIN32
#pragma once
#endif
struct blackmarket_items_t
{
const char *pClassname;
int iDefaultPrice;
};
extern blackmarket_items_t blackmarket_items[];
void BlackMarketAddWeapon( const char *pWeaponName, CCSPlayer *pBuyer );
enum
{
KEVLAR_PRICE = 650,
HELMET_PRICE = 350,
ASSAULTSUIT_PRICE = 1000,
DEFUSEKIT_PRICE = 200,
NVG_PRICE = 1250,
SHIELD_PRICE = 2200
};
#ifndef CLIENT_DLL
class CBlackMarketElement
{
public:
DECLARE_CLASS_NOBASE( CBlackMarketElement );
// For CNetworkVars.
void NetworkStateChanged();
void NetworkStateChanged( void *pVar );
CBlackMarketElement()
{
m_iPrice = 0;
m_iTimesBought = 0;
m_iWeaponID = 0;
}
CNetworkVar( int, m_iPrice );
CNetworkVar( int, m_iWeaponID );
int m_iTimesBought;
};
#else
class C_BlackMarketElement
{
public:
// This allows the datatables to access private members.
ALLOW_DATATABLES_PRIVATE_ACCESS();
int m_iWeaponID;
int m_iPrice;
};
#define CBlackMarketElement C_BlackMarketElement
#endif
#endif // CS_BLACKMARKET_H
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