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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_SHIELDGRENADE_H
#define TF_SHIELDGRENADE_H
#pragma once
class CBaseEntity;
struct edict_t;
CBaseEntity *CreateShieldGrenade( const Vector& position, const QAngle &angles,
const Vector& velocity, const QAngle &angVelocity, CBaseEntity *pOwner, float timer );
#endif // TF_SHIELDGRENADE_H
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