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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Shared defines between the game and client DLLs for TF
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_DEFINES_H
#define TF_DEFINES_H
#pragma once
// Zone states
#define ZONE_FRIENDLY 1
#define ZONE_ENEMY 2
#define ZONE_CONTESTED 3
// Loot state
#define LOOT_NOT 0
#define LOOT_CAPABLE 1
#define LOOT_LOOTING 2
#endif // TF_DEFINES_H
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