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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: TF's custom CPlayerResource
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_PLAYER_RESOURCE_H
#define TF_PLAYER_RESOURCE_H
#ifdef _WIN32
#pragma once
#endif
#include "player_resource.h"
class CTFPlayerResource : public CPlayerResource
{
DECLARE_CLASS( CTFPlayerResource, CPlayerResource );
public:
DECLARE_SERVERCLASS();
virtual void Spawn( void );
virtual void UpdatePlayerData( void );
public:
};
#endif // TF_PLAYER_RESOURCE_H
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