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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: TF's custom CPlayerResource
//
// $NoKeywords: $
//=============================================================================//

#ifndef TF_PLAYER_RESOURCE_H
#define TF_PLAYER_RESOURCE_H
#ifdef _WIN32
#pragma once
#endif

#include "player_resource.h"

class CTFPlayerResource : public CPlayerResource
{
	DECLARE_CLASS( CTFPlayerResource, CPlayerResource );
public:
	DECLARE_SERVERCLASS();

	virtual void Spawn( void );
	virtual void UpdatePlayerData( void );

public:
};

#endif // TF_PLAYER_RESOURCE_H