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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef TF_OBJ_BARBED_WIRE_H
#define TF_OBJ_BARBED_WIRE_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_obj.h"
class CObjectBarbedWire : public CBaseObject
{
public:
DECLARE_CLASS( CObjectBarbedWire, CBaseObject );
DECLARE_SERVERCLASS();
CObjectBarbedWire();
void BarbedWireThink();
virtual void Precache();
virtual void Spawn();
virtual void StartPlacement( CBaseTFPlayer *pPlayer );
virtual bool PreStartBuilding();
virtual void FinishedBuilding();
private:
CNetworkHandle( CObjectBarbedWire, m_hConnectedTo );
};
#endif // TF_OBJ_BARBED_WIRE_H
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