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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef TF_OBJ_ARMOR_UPGRADE_H
#define TF_OBJ_ARMOR_UPGRADE_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_obj_baseupgrade_shared.h"
// This class shows a temporary model until you get to an object it can upgrade.
// Then it draws a shell over the model you want to upgrade.
class CArmorUpgrade : public CBaseObjectUpgrade
{
public:
DECLARE_CLASS( CArmorUpgrade, CBaseObjectUpgrade );
DECLARE_SERVERCLASS();
CArmorUpgrade();
virtual void Spawn();
};
#endif // TF_OBJ_ARMOR_UPGRADE_H
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