summaryrefslogtreecommitdiff
path: root/game/server/tf2/orders.cpp
blob: 3d3c906515c1fd1d1c6bd8f30760f65ec275544c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Order handling
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "orders.h"
#include "tf_player.h"
#include "tf_func_resource.h"
#include "tf_team.h"
#include "tf_obj_resourcepump.h"


IMPLEMENT_SERVERCLASS_ST(COrder, DT_Order)
	SendPropInt( SENDINFO(m_iOrderType), 4, SPROP_UNSIGNED ),
	SendPropInt( SENDINFO(m_iTargetEntIndex), 16, SPROP_UNSIGNED ),
END_SEND_TABLE()

LINK_ENTITY_TO_CLASS( tf_order, COrder );


COrder::COrder()
{
	m_iOrderType = 0;
	m_iTargetEntIndex = 0;
	m_hTarget = NULL;
	m_flDistanceToRemove = 0;
	m_hOwningPlayer = NULL;
	m_flDieTime = 0;
}


//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void COrder::UpdateOnRemove( void )
{
	DetachFromPlayer();
	// Chain at end to mimic destructor unwind order
	BaseClass::UpdateOnRemove();
}

//-----------------------------------------------------------------------------
// Purpose: Transmit weapon data
//-----------------------------------------------------------------------------
int COrder::ShouldTransmit( const CCheckTransmitInfo *pInfo )
{
	CBaseEntity* pRecipientEntity = CBaseEntity::Instance( pInfo->m_pClientEnt );

	// If this is a personal order, only send to it's owner
	if ( GetOwner() )
	{
		if ( GetOwner() == pRecipientEntity )
			return FL_EDICT_ALWAYS;

		return FL_EDICT_DONTSEND;
	}

	// Otherwise, only send to players on our team
	if ( InSameTeam( pRecipientEntity ) )
		return FL_EDICT_ALWAYS;

	return FL_EDICT_DONTSEND;
}


void COrder::DetachFromPlayer()
{
	// Detach from our owner.
	if ( m_hOwningPlayer )
	{
		m_hOwningPlayer->SetOrder( NULL );
		m_hOwningPlayer = NULL;

		if ( GetTeam() )
		{
			((CTFTeam*)GetTeam())->RemoveOrder( this );
		}
	}
}


//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
int COrder::GetType( void )
{
	return m_iOrderType;
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
CBaseEntity *COrder::GetTargetEntity( void )
{
	return m_hTarget;
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void COrder::SetType( int iOrderType )
{
	m_iOrderType = iOrderType;
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void COrder::SetTarget( CBaseEntity *pTarget )
{
	m_hTarget = pTarget;
	if ( m_hTarget )
	{
		m_iTargetEntIndex = m_hTarget->entindex();
	}
	else
	{
		m_iTargetEntIndex = 0;
	}
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void COrder::SetDistance( float flDistance )
{
	m_flDistanceToRemove = flDistance;
}


void COrder::SetLifetime( float flLifetime )
{
	m_flDieTime = gpGlobals->curtime + flLifetime;
}


//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose: for updates on the order. Return true if the order should be removed.
//-----------------------------------------------------------------------------
bool COrder::Update( void )
{
	// Orders with no targets & no owners don't go away on their own
	if ( !GetOwner() )
		return false;

	// Has it timed out?
	if( gpGlobals->curtime > m_flDieTime )
		return true;

	// Check to make sure we're still within the correct distance
	if ( m_flDistanceToRemove )
	{
		CBaseEntity *pTarget = GetTargetEntity();
		if ( pTarget )
		{
			// Have the player and the target moved away from each other?
			if ( (m_hOwningPlayer->GetAbsOrigin() - pTarget->GetAbsOrigin()).Length() > (m_flDistanceToRemove * 1.25) )
				return true;
		}
	}

	return false;
}

//-----------------------------------------------------------------------------
// Purpose: An event for this order's target has arrived. Return true if this order should be removed.
//-----------------------------------------------------------------------------
bool COrder::UpdateOnEvent( COrderEvent_Base *pEvent )
{
	// Default behavior is to get rid of the order if the object we're referencing
	// gets destroyed.
	if ( pEvent->GetType() == ORDER_EVENT_OBJECT_DESTROYED )
	{
		COrderEvent_ObjectDestroyed *pObjDestroyed = (COrderEvent_ObjectDestroyed*)pEvent;
		if ( pObjDestroyed->m_pObject == GetTargetEntity() )
			return true;
	}

	return false;
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
CBaseTFPlayer *COrder::GetOwner( void )
{
	return m_hOwningPlayer;
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void COrder::SetOwner( CBaseTFPlayer *pPlayer )
{
	// Null out our m_hOwningPlayer so we don't recurse infinitely.
	CHandle<CBaseTFPlayer> hPlayer = m_hOwningPlayer;
	m_hOwningPlayer = 0;

	if ( hPlayer.Get() && (hPlayer != pPlayer) )
	{
		Assert( hPlayer->GetOrder() == this );
		hPlayer->SetOrder( NULL );	
	}
	
	m_hOwningPlayer = pPlayer;
}