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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ORDER_BUILDSENTRYGUN_H
#define ORDER_BUILDSENTRYGUN_H
#ifdef _WIN32
#pragma once
#endif
#include "orders.h"
class CPlayerClassDefender;
class COrderBuildSentryGun : public COrder
{
public:
DECLARE_CLASS( COrderBuildSentryGun, COrder );
DECLARE_SERVERCLASS();
// Create an order for the player.
static bool CreateOrder( CPlayerClassDefender *pClass );
// COrder overrides.
public:
virtual bool Update( void );
};
#endif // ORDER_BUILDSENTRYGUN_H
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