summaryrefslogtreecommitdiff
path: root/game/server/tf2/env_fallingrocks.cpp
blob: 00b1634a24283f09aca926e40ff9aadf8ddf2a16 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"

#define MAX_ROCK_MODELS		6

// Rock models
char *sRockModels[ MAX_ROCK_MODELS ] =
{
	"models/props/cliffside/inhibitor_rocks/inhibitor_rock12.mdl",
	"models/props/cliffside/inhibitor_rocks/inhibitor_rock13.mdl",
	"models/props/cliffside/inhibitor_rocks/inhibitor_rock14.mdl",
	"models/props/cliffside/inhibitor_rocks/inhibitor_rock19.mdl",
	"models/props/cliffside/inhibitor_rocks/inhibitor_rock20.mdl",
	"models/props/cliffside/inhibitor_rocks/inhibitor_rock21.mdl",
};

//-----------------------------------------------------------------------------
// Purpose: A falling rock entity
//-----------------------------------------------------------------------------
class CFallingRock : public CBaseAnimating
{
	DECLARE_CLASS( CFallingRock, CBaseAnimating );
public:
	DECLARE_DATADESC();

	CFallingRock( void );
	virtual void Spawn( void );
	virtual void VPhysicsUpdate( IPhysicsObject *pPhysics );
	static CFallingRock *Create( const Vector &vecOrigin, const QAngle &vecAngles, const Vector &vecVelocity, const AngularImpulse &vecRotationSpeed );

	void	RockTouch( CBaseEntity *pOther );
public:
};

BEGIN_DATADESC( CFallingRock )

	// functions
	DEFINE_FUNCTION( RockTouch ),

END_DATADESC()
LINK_ENTITY_TO_CLASS( fallingrock, CFallingRock );

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
CFallingRock::CFallingRock( void ) 
{
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CFallingRock::Spawn( void )
{
	SetModel( sRockModels[ random->RandomInt(0,MAX_ROCK_MODELS-1) ] );
	SetMoveType( MOVETYPE_NONE );
	m_takedamage = DAMAGE_NO;

	// Create the object in the physics system
	VPhysicsInitNormal( SOLID_BBOX, 0, false );
	UTIL_SetSize( this, Vector(-4,-4,-4), Vector(4,4,4) );

	SetTouch( RockTouch );
	SetThink( SUB_Remove );
	SetNextThink( gpGlobals->curtime + random->RandomFloat( 20.0, 30.0 ) );
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CFallingRock::VPhysicsUpdate( IPhysicsObject *pPhysics )
{
	BaseClass::VPhysicsUpdate( pPhysics );
}

//-----------------------------------------------------------------------------
// Purpose: Create a falling rock
//-----------------------------------------------------------------------------
CFallingRock *CFallingRock::Create( const Vector &vecOrigin, const QAngle &vecAngles, const Vector &vecVelocity, const AngularImpulse &vecRotationSpeed )
{
	CFallingRock *pRock = (CFallingRock*)CreateEntityByName("fallingrock");

	UTIL_SetOrigin( pRock, vecOrigin );
	pRock->SetLocalAngles( vecAngles );
	pRock->Spawn();

	IPhysicsObject *pPhysicsObject = pRock->VPhysicsGetObject();
	if ( pPhysicsObject )
	{
		pPhysicsObject->AddVelocity( &vecVelocity, &vecRotationSpeed );
	}

	return pRock;
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CFallingRock::RockTouch( CBaseEntity *pOther )
{
}






//-----------------------------------------------------------------------------
// Purpose: A falling rock spawner entity
//-----------------------------------------------------------------------------
class CEnv_FallingRocks : public CPointEntity
{
	DECLARE_CLASS( CEnv_FallingRocks, CPointEntity );
public:
	DECLARE_DATADESC();

	virtual void Spawn( void );
	virtual void Precache( void );
	void		 RockThink( void );
	void		 InputSpawnRock( inputdata_t &inputdata );

public:
	float			m_flFallStrength;
	float			m_flRotationSpeed;
	float			m_flMinSpawnTime;
	float			m_flMaxSpawnTime;
	COutputEvent	m_pOutputRockSpawned;
};

BEGIN_DATADESC( CEnv_FallingRocks )

	// Fields
	DEFINE_KEYFIELD( m_flFallStrength, FIELD_FLOAT, "FallSpeed"),
	DEFINE_KEYFIELD( m_flRotationSpeed, FIELD_FLOAT, "RotationSpeed"),
	DEFINE_KEYFIELD( m_flMinSpawnTime, FIELD_FLOAT, "MinSpawnTime"),
	DEFINE_KEYFIELD( m_flMaxSpawnTime, FIELD_FLOAT, "MaxSpawnTime"),

	// Inputs
	DEFINE_INPUTFUNC( FIELD_VOID,	"SpawnRock",	InputSpawnRock ),

	// Outputs
	DEFINE_OUTPUT( m_pOutputRockSpawned,	"OnRockSpawned" ),

	// Functions
	DEFINE_FUNCTION( RockThink ),

END_DATADESC()
LINK_ENTITY_TO_CLASS( env_fallingrocks, CEnv_FallingRocks );

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CEnv_FallingRocks::Spawn( void )
{
	Precache();
	SetThink( RockThink );
	SetNextThink( gpGlobals->curtime + random->RandomFloat( m_flMinSpawnTime, m_flMaxSpawnTime ) );
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CEnv_FallingRocks::Precache( void )
{
	for (int i = 0; i < MAX_ROCK_MODELS; i++ )
	{
		PrecacheModel( sRockModels[i] );
	}
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CEnv_FallingRocks::RockThink( void )
{
	// Spawn a rock
	// Make it aim a little around the angle supplied
	QAngle angFire = GetAbsAngles();
	angFire.y += random->RandomFloat( -10, 10 );
	Vector vecForward;
	AngleVectors( angFire, &vecForward );
	CFallingRock::Create( GetAbsOrigin(), GetAbsAngles(), (vecForward * m_flFallStrength), AngularImpulse(0,0,m_flRotationSpeed) );

	// Fire our output
	m_pOutputRockSpawned.FireOutput( NULL,this );

	SetNextThink( gpGlobals->curtime + random->RandomFloat( m_flMinSpawnTime, m_flMaxSpawnTime ) );
}

//------------------------------------------------------------------------------
// Purpose:
//------------------------------------------------------------------------------
void CEnv_FallingRocks::InputSpawnRock( inputdata_t &inputdata )
{
	RockThink();
}