blob: 54ab29401b9dc481b74dc793336b96b29598f5e7 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#ifndef TF_OBJ_CATAPULT_H
#define TF_OBJ_CATAPULT_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_obj.h"
class CTFPlayer;
#define CATAPULT_MAX_HEALTH 150
#ifdef STAGING_ONLY
// ------------------------------------------------------------------------ //
// Base catapult object
// ------------------------------------------------------------------------ //
class CObjectCatapult : public CBaseObject
{
DECLARE_CLASS( CObjectCatapult, CBaseObject );
DECLARE_DATADESC();
public:
//DECLARE_SERVERCLASS();
CObjectCatapult();
virtual void Spawn();
virtual void Precache();
virtual bool IsPlacementPosValid( void );
virtual void StartTouch( CBaseEntity *pOther );
virtual void EndTouch( CBaseEntity *pOther );
void CatapultThink();
virtual void OnGoActive();
// Wrench hits
//virtual bool Command_Repair( CTFPlayer *pActivator, float flRepairMod );
//virtual bool InputWrenchHit( CTFPlayer *pPlayer, CTFWrench *pWrench, Vector hitLoc );
// Upgrading
//virtual bool IsUpgrading( void ) const { return false; }
//virtual bool CheckUpgradeOnHit( CTFPlayer *pPlayer );
virtual int GetBaseHealth( void ) { return CATAPULT_MAX_HEALTH; }
private:
void Launch( CBaseEntity* pEnt );
struct Jumper_t
{
CHandle< CBaseEntity > m_hJumper;
float flTouchTime;
};
CUtlVector< Jumper_t > m_jumpers;
};
#endif // STAGING_ONLY
#endif // TF_OBJ_CATAPULT_H
|