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//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef ARCHER_PROXY_H
#define ARCHER_PROXY_H
class CTFPlayer;
class CTFArcherProxy : public CBaseAnimating
{
public:
DECLARE_CLASS( CTFArcherProxy, CBaseAnimating );
virtual void Precache( void );
virtual void Spawn( void );
void Update( void );
void ShootArrowAt( CBaseEntity *target );
void ShootGrenadeAt( CBaseEntity *target );
protected:
CTFPlayer *SelectTarget( void );
enum BehaviorStateType
{
HIDDEN,
EMERGE,
AIM_AND_FIRE,
HIDE,
}
m_state;
CountdownTimer m_timer;
Vector m_homePos;
};
#endif // ARCHER_PROXY_H
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