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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CTF Intermission.
//
//=============================================================================//
#include "cbase.h"
#include "tf_gamerules.h"
#include "entity_intermission.h"
LINK_ENTITY_TO_CLASS( point_intermission, CTFIntermission );
BEGIN_DATADESC(CTFIntermission)
// Keys
// Inputs
DEFINE_INPUTFUNC(FIELD_VOID, "Activate", InputActivate ),
// Outputs
END_DATADESC()
//=============================================================================
//
// CTF Intermission functions.
//
//-----------------------------------------------------------------------------
// Purpose:
// Input : &inputdata -
//-----------------------------------------------------------------------------
void CTFIntermission::InputActivate( inputdata_t &inputdata )
{
CTFGameRules *pCTFGameRules = TFGameRules();
if ( pCTFGameRules )
{
pCTFGameRules->GoToIntermission();
}
}
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