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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CTF GrenadePack.
//
//=============================================================================//
#ifndef ENTITY_GRENADEPACK_H
#define ENTITY_GRENADEPACK_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_powerup.h"
//=============================================================================
//
// CTF GrenadePack class.
//
class CGrenadePack : public CTFPowerup
{
public:
DECLARE_CLASS( CGrenadePack, CTFPowerup );
void Spawn( void );
void Precache( void );
bool MyTouch( CBasePlayer *pPlayer );
};
#endif // ENTITY_GRENADEPACK_H
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