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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_proxy.h
// A Hammer entity that spawns a TFBot and relays events to/from it
// Michael Booth, November 2009
#ifndef TF_BOT_PROXY_H
#define TF_BOT_PROXY_H
class CTFBot;
class CTFBotActionPoint;
class CTFBotProxy : public CPointEntity
{
DECLARE_CLASS( CTFBotProxy, CPointEntity );
public:
DECLARE_DATADESC();
CTFBotProxy( void );
virtual ~CTFBotProxy() { }
void Think( void );
// Input
void InputSetTeam( inputdata_t &inputdata );
void InputSetClass( inputdata_t &inputdata );
void InputSetMovementGoal( inputdata_t &inputdata );
void InputSpawn( inputdata_t &inputdata );
void InputDelete( inputdata_t &inputdata );
void OnInjured( void );
void OnKilled( void );
void OnAttackingEnemy( void );
void OnKilledEnemy( void );
protected:
// Output
COutputEvent m_onSpawned;
COutputEvent m_onInjured;
COutputEvent m_onKilled;
COutputEvent m_onAttackingEnemy;
COutputEvent m_onKilledEnemy;
char m_botName[64];
char m_className[64];
char m_teamName[64];
string_t m_spawnOnStart;
string_t m_actionPointName;
float m_respawnInterval;
CHandle< CTFBot > m_bot;
CHandle< CTFBotActionPoint > m_moveGoal;
};
#endif // TF_BOT_PROXY_H
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