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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MAPINFO_H
#define MAPINFO_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
class CMapInfo : public CPointEntity
{
public :
DECLARE_DATADESC();
DECLARE_CLASS( CMapInfo, CPointEntity );
CMapInfo();
virtual ~CMapInfo();
bool KeyValue( const char *szKeyName, const char *szValue );
void Spawn();
void InputFireWinCondition( inputdata_t &inputdata );
public:
int m_iBuyingStatus;
float m_flBombRadius;
};
// The info_map_parameters entity in this map (only one is allowed for).
extern CMapInfo *g_pMapInfo;
#endif // MAPINFO_H
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