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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef AI_OBSTACLE_TYPE_H
#define AI_OBSTACLE_TYPE_H
#if defined( _WIN32 )
#pragma once
#endif
//-------------------------------------
// AI_MoveSuggType_t
//
// Purpose: Specifies the type of suggestion. Different types have different weights
//-------------------------------------
enum AI_MoveSuggType_t
{
// Positive suggestions
AIMST_MOVE,
// Negative suggestions
AIMST_AVOID_DANGER,
AIMST_AVOID_OBJECT,
AIMST_AVOID_NPC,
AIMST_AVOID_WORLD,
AIMST_NO_KNOWLEDGE,
AIMST_OSCILLATION_DETERRANCE,
AIMS_INVALID
};
#endif // AI_OBSTACLE_TYPE_H
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