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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//

#ifndef AI_OBSTACLE_TYPE_H
#define AI_OBSTACLE_TYPE_H

#if defined( _WIN32 )
#pragma once
#endif

//-------------------------------------
// AI_MoveSuggType_t
//
// Purpose: Specifies the type of suggestion. Different types have different weights
//-------------------------------------
enum AI_MoveSuggType_t
{
	// Positive suggestions
	AIMST_MOVE,

	// Negative suggestions
	AIMST_AVOID_DANGER,
	AIMST_AVOID_OBJECT,
	AIMST_AVOID_NPC,
	AIMST_AVOID_WORLD,

	AIMST_NO_KNOWLEDGE,
	AIMST_OSCILLATION_DETERRANCE,

	AIMS_INVALID
};

#endif // AI_OBSTACLE_TYPE_H