1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "fx_impact.h"
void TFCImpact( const CEffectData &data )
{
Vector vOrigin, vStart, vDir;
short nSurfaceProp;
int iMaterial, iDamageType, iHitbox;
C_BaseEntity *pEntity = ParseImpactData( data, &vOrigin, &vStart, &vDir, nSurfaceProp, iMaterial, iDamageType, iHitbox );
trace_t tr;
if ( Impact( vOrigin, vStart, iMaterial, iDamageType, iHitbox, iEntIndex, tr ) )
{
// Check for custom effects based on the Decal index
PerformCustomEffects( vOrigin, tr, vDir, iMaterial, 1.0 );
}
PlayImpactSound( pEntity, tr, vOrigin, nSurfaceProp );
}
DECLARE_CLIENT_EFFECT( "Impact", TFCImpact );
|