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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: TF2 specific input handling
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "kbutton.h"
#include "input.h"
//-----------------------------------------------------------------------------
// Purpose: TF Input interface
//-----------------------------------------------------------------------------
class CTFInput : public CInput
{
public:
int GetButtonBits( int );
};
static CTFInput g_Input;
// Expose this interface
IInput *input = ( IInput * )&g_Input;
//-----------------------------------------------------------------------------
// Purpose: Remove Jump from the input bits
//-----------------------------------------------------------------------------
int CTFInput::GetButtonBits( int bResetState )
{
int iBits = CInput::GetButtonBits( bResetState );
//iBits &= ~IN_JUMP;
return iBits;
}
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