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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_TF_HINTS_H
#define C_TF_HINTS_H
#ifdef _WIN32
#pragma once
#endif
class C_HintEvent_Base;
class CHintData;
// The HINTNAME_t structures are where data and code are registered for each hint type.
typedef void (*HintEventFn)( CHintData *pData, C_HintEvent_Base *pHint );
class CHintData
{
public:
char *name;
int id;
int timesseen;
HintEventFn m_pEventFn;
int m_ObjectType; // If this is a hint about an object, this is the object type.
};
extern int GetNumHintDatas();
extern CHintData* GetHintData( int i );
#endif // C_TF_HINTS_H
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