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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_ORDER_HEAL_H
#define C_ORDER_HEAL_H
#ifdef _WIN32
#pragma once
#endif
#include "c_order_player.h"
class C_OrderHeal : public C_OrderPlayer
{
public:
DECLARE_CLASS( C_OrderHeal, C_OrderPlayer );
DECLARE_CLIENTCLASS();
// C_Order overrides.
public:
virtual void GetDescription( char *pDest, int bufferSize );
};
#endif // C_ORDER_HEAL_H
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