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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================//

#ifndef C_ORDER_BUILDSENTRYGUN_H
#define C_ORDER_BUILDSENTRYGUN_H
#ifdef _WIN32
#pragma once
#endif


#include "c_order.h"


class C_OrderBuildSentryGun : public C_Order
{
public:
	DECLARE_CLASS( C_OrderBuildSentryGun, C_Order );
	DECLARE_CLIENTCLASS();

					C_OrderBuildSentryGun();


// C_Order overrides.
public:

	virtual void	GetDescription( char *pDest, int bufferSize );
};


#endif // C_ORDER_BUILDSENTRYGUN_H