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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_OBJ_MAPDEFINED_H
#define C_OBJ_MAPDEFINED_H
#ifdef _WIN32
#pragma once
#endif
#include "c_baseobject.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_ObjectMapDefined : public C_BaseObject
{
DECLARE_CLASS( C_ObjectMapDefined, C_BaseObject );
public:
DECLARE_CLIENTCLASS();
C_ObjectMapDefined();
virtual const char *GetTargetDescription( void ) const;
private:
C_ObjectMapDefined( const C_ObjectMapDefined & ); // not defined, not accessible
char m_szCustomName[ MAX_OBJ_CUSTOMNAME_SIZE ];
};
#endif // C_OBJ_MAPDEFINED_H
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