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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "c_obj_base_manned_gun.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_ObjectMannedMissileLauncher : public C_ObjectBaseMannedGun
{
DECLARE_CLASS( C_ObjectMannedMissileLauncher, C_ObjectBaseMannedGun );
public:
DECLARE_CLIENTCLASS();
C_ObjectMannedMissileLauncher() {}
private:
C_ObjectMannedMissileLauncher( const C_ObjectMannedMissileLauncher & ); // not defined, not accessible
};
IMPLEMENT_CLIENTCLASS_DT(C_ObjectMannedMissileLauncher, DT_ObjectMannedMissileLauncher, CObjectMannedMissileLauncher)
END_RECV_TABLE()
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