1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_ENV_METEOR_H
#define C_ENV_METEOR_H
#pragma once
#include "utlvector.h"
#include "env_meteor_shared.h"
#include "baseparticleentity.h"
#include "c_effect_shootingstar.h"
//=============================================================================
//
// Client-side Meteor Factory Class
//
class C_MeteorFactory : public IMeteorFactory
{
public:
void CreateMeteor( int nID, int iType, const Vector &vecPosition,
const Vector &vecDirection, float flSpeed, float flStartTime,
float flDamageRadius,
const Vector &vecTriggerMins, const Vector &vecTriggerMaxs );
};
//=============================================================================
//
// Meteor Spawner Class
//
class C_EnvMeteorSpawner : public C_BaseEntity
{
public:
DECLARE_CLASS( C_EnvMeteorSpawner, C_BaseEntity );
DECLARE_CLIENTCLASS();
C_EnvMeteorSpawner();
// Will more than likely be used for meteor input(s) later!
// void ReceiveMessage( const char *msgname, int length, void *data );
//-------------------------------------------------------------------------
// Networking
//-------------------------------------------------------------------------
void OnDataChanged( DataUpdateType_t updateType );
//-------------------------------------------------------------------------
// Think
//-------------------------------------------------------------------------
void ClientThink( void );
private:
C_MeteorFactory m_Factory;
CEnvMeteorSpawnerShared m_SpawnerShared;
bool m_fDisabled;
};
//=============================================================================
//
// Meteor Tail Class - Effect
//
class C_EnvMeteorHead
{
public:
C_EnvMeteorHead();
~C_EnvMeteorHead();
void Start( const Vector &vecOrigin, const Vector &vecDirection );
void Destroy( void );
void MeteorHeadThink( const Vector &vecOrigin, float flTime );
void SetSmokeEmission( bool bEmit ) { m_bEmitSmoke = bEmit; }
bool EmitSmoke( void ) { return m_bEmitSmoke; }
void SetParticleScale( float flScale ) { m_flParticleScale = flScale; }
bool m_bInitThink;
private:
Vector m_vecPos;
Vector m_vecPrevPos;
Vector m_vecDirection;
float m_flParticleScale;
CSmartPtr<CSimpleEmitter> m_pSmokeEmitter;
float m_flSmokeSpawnInterval;
float m_flSmokeSpawnRadius;
PMaterialHandle m_hSmokeMaterial;
float m_flSmokeLifetime; // How long do the particles live?
bool m_bEmitSmoke;
PMaterialHandle m_hFlareMaterial;
};
//=============================================================================
//
// Meteor Tail Class - Effect
//
class C_EnvMeteorTail : public C_BaseParticleEntity
{
public:
DECLARE_CLASS( C_EnvMeteorTail, C_BaseParticleEntity );
C_EnvMeteorTail();
~C_EnvMeteorTail();
void Start( const Vector &vecOrigin, const Vector &vecDirection, float flSpeed );
void Destroy( void );
virtual void RenderParticles( CParticleRenderIterator *pIterator );
virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
//protected:
void DrawFragment( ParticleDraw* pDraw, const Vector &vecStart, const Vector &vecDelta,
const Vector4D &vecStartColor, const Vector4D &vecEndColor,
float flStartV, float flEndV );
CParticleMgr *m_pParticleMgr;
Particle *m_pParticle;
PMaterialHandle m_TailMaterialHandle;
// Properties.
float m_flFadeTime;
float m_flWidth;
float m_flSpeed;
Vector m_vecDirection;
private:
C_EnvMeteorTail( const C_EnvMeteorTail & );
};
//=============================================================================
//
// Meteor Class (Client-side only!)
//
class C_EnvMeteor : public C_BaseAnimating
{
public:
DECLARE_CLASS( C_EnvMeteor, C_BaseAnimating );
//-------------------------------------------------------------------------
// Initialization/Destruction
//-------------------------------------------------------------------------
C_EnvMeteor();
~C_EnvMeteor();
static C_EnvMeteor *Create( int nID, int iMeteorType, const Vector &vecOrigin,
const Vector &vecDirection, float flSpeed, float flStartTime,
float flDamageRadius,
const Vector &vecTriggerMins, const Vector &vecTriggerMaxs );
static void Destroy( C_EnvMeteor *pMeteor );
//-------------------------------------------------------------------------
// Think
//-------------------------------------------------------------------------
void ClientThink( void );
void SkyboxThink( float flTime );
void WorldThink( float flTime );
void WorldToSkyboxThink( float flTime );
void SkyboxToWorldThink( float flTime );
void SetTravelDirection( const Vector &vecDir ) { m_vecTravelDir = vecDir; }
private:
C_EnvMeteor( const C_EnvMeteor & );
CEnvMeteorShared m_Meteor;
// Effects
Vector m_vecTravelDir;
C_EnvMeteorHead m_HeadEffect;
C_EnvMeteorTail m_TailEffect;
};
#endif // C_ENV_METEOR_H
|