1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "tf_shareddefs.h"
#include "tf_match_join_handlers.h"
#include "tf_gc_client.h"
#include "tf_controls.h"
#include "tf_gamerules.h"
#include "ienginevgui.h"
#include "clientmode_tf.h"
#include "tf_hud_disconnect_prompt.h"
#include <vgui_controls/AnimationController.h>
#include "vgui_int.h"
#include "tf_gc_client.h"
#include "tf_party.h"
#include "../vgui2/src/VPanel.h"
using namespace vgui;
#define MM_REJOIN_WAIT_TIME 1.0f
#define MM_REJOIN_PROMPT_TIMEOUT 3.f
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
IMatchJoiningHandler::IMatchJoiningHandler()
{}
IMatchJoiningHandler::~IMatchJoiningHandler()
{}
void IMatchJoiningHandler::JoinMatch()
{
GTFGCClientSystem()->JoinMMMatch();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFImmediateAutoJoinHandler::CTFImmediateAutoJoinHandler()
: m_flNextAutoJoinTime( 0.f )
{}
void CTFImmediateAutoJoinHandler::MatchFound()
{
// No special logic. Just try to join every 2 seconds
if ( Plat_FloatTime() > m_flNextAutoJoinTime && !GTFGCClientSystem()->BConnectedToMatchServer( false ) )
{
JoinMatch();
m_flNextAutoJoinTime = Plat_FloatTime() + 2.f;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFRejoinConfirmDialog* CTFMatchMakingPopupPrompJoinHandler::m_pRejoinPrompt = NULL;
CTFMatchMakingPopupPrompJoinHandler::CTFMatchMakingPopupPrompJoinHandler()
: m_flNextRejoinThinkTime( 0.f )
{}
void CTFMatchMakingPopupPrompJoinHandler::MatchFound()
{
if ( !m_pRejoinPrompt )
{
if ( m_flNextRejoinThinkTime == 0.f || Plat_FloatTime() >= ( m_flNextRejoinThinkTime + MM_REJOIN_PROMPT_TIMEOUT ) )
{
m_flNextRejoinThinkTime = Plat_FloatTime() + MM_REJOIN_WAIT_TIME;
}
else if ( Plat_FloatTime() > m_flNextRejoinThinkTime )
{
UpdatePromptState();
m_flNextRejoinThinkTime = 0.f;
}
}
}
void CTFMatchMakingPopupPrompJoinHandler::OnJoinLobbyInProgressCallback( bool bConfirmed, void *pContext )
{
GTFGCClientSystem()->RejoinLobby( bConfirmed );
m_pRejoinPrompt = NULL;
}
void CTFMatchMakingPopupPrompJoinHandler::UpdatePromptState()
{
bool bHasMatch = GTFGCClientSystem()->BHaveLiveMatch();
bool bInLiveMatch = GTFGCClientSystem()->BConnectedToMatchServer( false );
if ( !m_pRejoinPrompt && bHasMatch && !bInLiveMatch )
{
if ( enginevgui == NULL || GetClientModeTFNormal()->GameUI() == NULL )
return;
// Check if this player is in Abandon territory, if so warn them
EAbandonGameStatus eAbandonStatus = GTFGCClientSystem()->GetAssignedMatchAbandonStatus();
const char* pszTitle = "#TF_MM_Rejoin_Title";
const char* pszBody = NULL;
const char* pszConfirm = "#TF_MM_Rejoin_Confirm";
const char* pszCancel = NULL;
switch ( eAbandonStatus )
{
case k_EAbandonGameStatus_Safe:
pszBody = "#TF_MM_Rejoin_BaseText";
pszCancel = "#TF_MM_Rejoin_Leave";
break;
case k_EAbandonGameStatus_AbandonWithoutPenalty:
pszBody = "#TF_MM_Rejoin_AbandonText_NoPenalty";
pszCancel = "#TF_MM_Rejoin_Abandon";
break;
case k_EAbandonGameStatus_AbandonWithPenalty:
pszBody = "#TF_MM_Rejoin_AbandonText";
pszCancel = "#TF_MM_Rejoin_Abandon";
break;
}
m_pRejoinPrompt = vgui::SETUP_PANEL( new CTFRejoinConfirmDialog(
pszTitle,
pszBody,
pszConfirm,
pszCancel,
&OnJoinLobbyInProgressCallback,
NULL
));
if ( m_pRejoinPrompt )
{
m_pRejoinPrompt->Show();
// VGUI is being dumb so I need to manually calculate this windows position
int sW, sT, dW, dT;
vgui::surface()->GetScreenSize( sW, sT );
m_pRejoinPrompt->GetSize( dW, dT );
m_pRejoinPrompt->SetPos( (sW - dW) / 2, (sT - dT) / 2 );
}
}
}
|