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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef TF_CLIENTMODE_H
#define TF_CLIENTMODE_H
#ifdef _WIN32
#pragma once
#endif
#include "clientmode_shared.h"
#include "tf_viewport.h"
#include "GameUI/IGameUI.h"
#include "halloween/tf_weapon_spellbook.h"
#include "tf_hud_teamgoal_tournament.h"
class CHudMenuEngyBuild;
class CHudMenuEngyDestroy;
class CHudMenuSpyDisguise;
class CTFFreezePanel;
class CItemQuickSwitchPanel;
class CHudEurekaEffectTeleportMenu;
class CHudMenuTauntSelection;
class CHudInspectPanel;
class CHudUpgradePanel;
#ifdef STAGING_ONLY
class CHudMenuSpyBuild;
#endif // STAGING_ONLY
#if defined( _X360 )
class CTFClientScoreBoardDialog;
#endif
class ClientModeTFNormal : public ClientModeShared
{
DECLARE_CLASS( ClientModeTFNormal, ClientModeShared );
private:
// IClientMode overrides.
public:
ClientModeTFNormal();
virtual ~ClientModeTFNormal();
virtual void Init();
virtual void InitViewport();
virtual void Shutdown();
virtual void LevelInit( const char *newmap ) OVERRIDE;
// virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
virtual float GetViewModelFOV( void );
virtual bool ShouldDrawViewModel();
virtual bool ShouldDrawCrosshair( void );
virtual bool ShouldBlackoutAroundHUD() OVERRIDE;
virtual HeadtrackMovementMode_t ShouldOverrideHeadtrackControl() OVERRIDE;
int GetDeathMessageStartHeight( void );
virtual void FireGameEvent( IGameEvent *event );
virtual void PostRenderVGui();
virtual bool CreateMove( float flInputSampleTime, CUserCmd *cmd );
virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
virtual int HandleSpectatorKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
virtual bool DoPostScreenSpaceEffects( const CViewSetup *pSetup );
virtual void Update();
virtual void ComputeVguiResConditions( KeyValues *pkvConditions ) OVERRIDE;
virtual bool IsInfoPanelAllowed() OVERRIDE;
virtual void InfoPanelDisplayed() OVERRIDE;
virtual bool IsHTMLInfoPanelAllowed() OVERRIDE;
IGameUI *GameUI( void ) { return m_pGameUI; }
const char *GetLastConnectedServerName( void ) const; // return the name of the last server we have connected to
uint32 GetLastConnectedServerIP( void ) const; // return the IP of the last server we have connected to
int GetLastConnectedServerPort( void ) const; // return the port of the last server we have connected to
void PrintTextToChat( const char *pText, KeyValues *pKeyValues = NULL );
void PrintTextToChatPlayer( int iPlayerIndex, const char *pText, KeyValues *pKeyValues = NULL );
#if !defined(NO_STEAM)
STEAM_CALLBACK_MANUAL( ClientModeTFNormal, OnScreenshotRequested, ScreenshotRequested_t, m_CallbackScreenshotRequested );
#endif
bool IsEngyBuildVisible() const;
bool IsEngyDestroyVisible() const;
bool IsEngyEurekaTeleportVisible() const;
bool IsSpyDisguiseVisible() const;
bool IsUpgradePanelVisible() const;
bool IsTauntSelectPanelVisible() const;
virtual void OnDemoRecordStart( char const* pDemoBaseName ) OVERRIDE;
virtual void OnDemoRecordStop() OVERRIDE;
private:
// void UpdateSpectatorMode( void );
private:
CHudMenuEngyBuild *m_pMenuEngyBuild;
CHudMenuEngyDestroy *m_pMenuEngyDestroy;
CHudMenuSpyDisguise *m_pMenuSpyDisguise;
CHudMenuTauntSelection *m_pMenuTauntSelection;
CHudUpgradePanel *m_pMenuUpgradePanel;
#ifdef STAGING_ONLY
CHudMenuSpyBuild *m_pMenuSpyBuild;
#endif // STAGING_ONLY
CHudSpellMenu *m_pMenuSpell;
CHudEurekaEffectTeleportMenu *m_pEurekaTeleportMenu;
CHudTeamGoalTournament *m_pTeamGoalTournament;
CTFFreezePanel *m_pFreezePanel;
CItemQuickSwitchPanel *m_pQuickSwitch;
CHudInspectPanel *m_pInspectPanel;
IGameUI *m_pGameUI;
bool m_wasConnectedLastUpdate;
char *m_lastServerName;
uint32 m_lastServerIP;
int m_lastServerPort;
uint32 m_lastServerConnectTime;
float m_flNextAllowedHighFiveHintTime;
bool m_bInfoPanelShown;
bool m_bRestrictInfoPanel;
void AskFavoriteOrBlacklist() const;
#if defined( _X360 )
CTFClientScoreBoardDialog *m_pScoreboard;
#endif
};
inline const char *ClientModeTFNormal::GetLastConnectedServerName( void ) const
{
return m_lastServerName;
}
inline uint32 ClientModeTFNormal::GetLastConnectedServerIP( void ) const
{
return m_lastServerIP;
}
inline int ClientModeTFNormal::GetLastConnectedServerPort( void ) const
{
return m_lastServerPort;
}
extern IClientMode *GetClientModeNormal();
extern ClientModeTFNormal* GetClientModeTFNormal();
void PlayOutOfGameSound( const char *pszSound );
float PlaySoundEntry( const char* pszSoundEntryName ); // Returns the duration of the sound
#endif // TF_CLIENTMODE_H
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