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//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef C_ENTITY_CURRENCYPACK_H
#define C_ENTITY_CURRENCYPACK_H
class C_CurrencyPack : public C_BaseAnimating
{
public:
DECLARE_CLASS( C_CurrencyPack, C_BaseAnimating );
DECLARE_CLIENTCLASS();
C_CurrencyPack();
~C_CurrencyPack();
virtual void OnDataChanged( DataUpdateType_t updateType ) OVERRIDE;
virtual void ClientThink();
private:
void UpdateGlowEffect( void );
void DestroyGlowEffect( void );
CGlowObject *m_pGlowEffect;
bool m_bShouldGlowForLocalPlayer;
bool m_bDistributed;
};
#endif // C_ENTITY_CURRENCYPACK_H
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