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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "particles_simple.h"
#include "particles_localspace.h"
#include "fx.h"
#include "c_te_effect_dispatch.h"
class CMuzzleFlashEmitter_1stPerson : public CLocalSpaceEmitter
{
public:
DECLARE_CLASS( CMuzzleFlashEmitter_1stPerson, CLocalSpaceEmitter );
static CSmartPtr<CMuzzleFlashEmitter_1stPerson> Create( const char *pDebugName, int entIndex, int nAttachment, int fFlags = 0 );
virtual void Update( float t ) { BaseClass::Update(t); }
protected:
CMuzzleFlashEmitter_1stPerson( const char *pDebugName );
private:
CMuzzleFlashEmitter_1stPerson( const CMuzzleFlashEmitter_1stPerson & );
int m_iMuzzleFlashType;
};
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