summaryrefslogtreecommitdiff
path: root/game/client/dod/c_dod_smokegrenade.cpp
blob: 8af49986e33e777a421a4fcc87a3d1804de3c359 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================

#include "cbase.h"
#include "c_dod_smokegrenade.h"
#include "dod_shareddefs.h"
#include "tier1/KeyValues.h"
#include "toolframework_client.h"
#include "fx.h"
#include "view.h"
#include "smoke_fog_overlay.h"

IMPLEMENT_NETWORKCLASS_ALIASED( DODSmokeGrenade, DT_DODSmokeGrenade )

BEGIN_RECV_TABLE(C_DODSmokeGrenade, DT_DODSmokeGrenade )
	RecvPropTime(RECVINFO(m_flSmokeSpawnTime)),
END_NETWORK_TABLE()

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
C_DODSmokeGrenade::C_DODSmokeGrenade( void )
{
}

const char *C_DODSmokeGrenade::GetOverviewSpriteName( void )
{
	const char *pszSprite = "";

	switch( GetTeamNumber() )
	{
	case TEAM_ALLIES:
		pszSprite = "sprites/minimap_icons/minimap_smoke_us";
		break;
	case TEAM_AXIS:
		pszSprite = "sprites/minimap_icons/minimap_smoke_ger";
		break;
	default:
		break;
	}

	return pszSprite;
}

void C_DODSmokeGrenade::OnDataChanged( DataUpdateType_t updateType )
{
	BaseClass::OnDataChanged(updateType);

	if(updateType == DATA_UPDATE_CREATED )
	{
		SetNextClientThink( CLIENT_THINK_ALWAYS );
	}
}

static inline float& EngineGetSmokeFogOverlayAlpha()
{
	return g_SmokeFogOverlayAlpha;
}

#define SMOKE_CLOUD_RADIUS 330
#define EXPAND_TIME	2.0

float C_DODSmokeGrenade::CalcSmokeCloudRadius( void )
{
	float flLifetime = gpGlobals->curtime - m_flSmokeSpawnTime;
	if( flLifetime > EXPAND_TIME )
		flLifetime = EXPAND_TIME;
		
	float flRadius = SMOKE_CLOUD_RADIUS * (float)sin(flLifetime * M_PI * 0.5 / EXPAND_TIME);

	return flRadius;
}

float C_DODSmokeGrenade::CalcSmokeCloudAlpha( void )
{
	float flLifetime = gpGlobals->curtime - m_flSmokeSpawnTime;
	//if( flLifetime > SMOKESPHERE_EXPAND_TIME )
	//	flLifetime = SMOKESPHERE_EXPAND_TIME;

	const float flFadedInTime = 3;
	const float flStartFadingOutTime = 9;
	const float flEndFadingOutTime = 12;

	float flFadeAlpha;

	// Update our fade alpha.
	if( flLifetime < flFadedInTime )
	{
		float fadePercent = flLifetime / flFadedInTime;
		flFadeAlpha = SimpleSpline( fadePercent );
	}
	else if ( flLifetime > flEndFadingOutTime )
	{
		flFadeAlpha = 0.0;
	}
	else if ( flLifetime > flStartFadingOutTime )
	{
		float fadePercent = ( flLifetime - flStartFadingOutTime ) / ( flEndFadingOutTime - flStartFadingOutTime );
		flFadeAlpha = SimpleSpline( 1.0 - fadePercent );
	}
	else
	{
		flFadeAlpha = 1.0;
	}

	return flFadeAlpha;
}

// Add our influence to the global smoke fog alpha.
void C_DODSmokeGrenade::ClientThink( void )
{
	if ( m_flSmokeSpawnTime > 0 )
	{
		float flExpandRadius = CalcSmokeCloudRadius();

		Vector vecSmokePos = GetAbsOrigin();
		vecSmokePos.z += 32;

		float testDist = (MainViewOrigin() - vecSmokePos).Length();

		// The center of the smoke cloud that always gives full fog overlay
		float flCoreDistance = flExpandRadius * 0.3;

		if( testDist < flExpandRadius )
		{			
			float flFadeAlpha = CalcSmokeCloudAlpha();

			if( testDist < flCoreDistance )
			{
				EngineGetSmokeFogOverlayAlpha() += flFadeAlpha;
			}
			else
			{
				EngineGetSmokeFogOverlayAlpha() += (1 - ( testDist - flCoreDistance ) / ( flExpandRadius - flCoreDistance ) ) * flFadeAlpha;
			}
		}	
	}
}