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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DODTEAMMENU_H
#define DODTEAMMENU_H
#ifdef _WIN32
#pragma once
#endif
#include "teammenu.h"
#include "dodmenubackground.h"
#include "dodbutton.h"
#include "dodmouseoverpanelbutton.h"
#include "IconPanel.h"
//-----------------------------------------------------------------------------
// Purpose: Displays the team menu
//-----------------------------------------------------------------------------
class CDODTeamMenu : public CTeamMenu
{
private:
DECLARE_CLASS_SIMPLE( CDODTeamMenu, CTeamMenu );
public:
CDODTeamMenu(IViewPort *pViewPort);
~CDODTeamMenu();
virtual void Update();
virtual void OnTick();
void ShowPanel( bool bShow );
virtual void SetVisible( bool state );
virtual void PaintBackground();
virtual Panel *CreateControlByName( const char *controlName );
virtual void ApplySchemeSettings( IScheme *pScheme );
virtual void OnKeyCodePressed(KeyCode code);
private:
enum { NUM_TEAMS = 3 };
MESSAGE_FUNC_CHARPTR( OnShowPage, "ShowPage", page );
// VGUI2 override
void OnCommand( const char *command);
// helper functions
void SetVisibleButton(const char *textEntryName, bool state);
CDODMenuBackground *m_pBackground;
vgui::EditablePanel *m_pPanel;
CDODMouseOverButton<vgui::EditablePanel> *m_pFirstButton;
int m_iLastPlayerCount;
int m_iActiveTeam;
ButtonCode_t m_iTeamMenuKey;
};
#endif // DODTEAMMENU_H
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