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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DODCLIENTSCOREBOARDDIALOG_H
#define DODCLIENTSCOREBOARDDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <clientscoreboarddialog.h>
#include "dod_shareddefs.h"
//-----------------------------------------------------------------------------
// Purpose: Game ScoreBoard
//-----------------------------------------------------------------------------
class CDODClientScoreBoardDialog : public CClientScoreBoardDialog
{
private:
DECLARE_CLASS_SIMPLE( CDODClientScoreBoardDialog, CClientScoreBoardDialog );
public:
CDODClientScoreBoardDialog( IViewPort *pViewPort );
~CDODClientScoreBoardDialog();
virtual void Reset();
virtual void Update();
virtual void PaintBackground();
virtual void PaintBorder();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void ShowPanel( bool bShow );
private:
void InitPlayerList( vgui::SectionedListPanel *pPlayerList, int teamNumber );
void UpdateTeamInfo();
void UpdatePlayerList();
void UpdateSpectatorList();
bool GetPlayerScoreInfo( int playerIndex, KeyValues *outPlayerInfo );
bool ShouldShowAsSpectator( int iPlayerIndex );
void FireGameEvent( IGameEvent *event );
static bool DODPlayerSortFunc( vgui::SectionedListPanel *list, int itemID1, int itemID2 );
Color m_bgColor;
Color m_borderColor;
int m_iImageDead;
int m_iImageDominated;
int m_iImageNemesis;
// player lists
vgui::SectionedListPanel *m_pPlayerListAllies;
vgui::SectionedListPanel *m_pPlayerListAxis;
CPanelAnimationVarAliasType( int, m_iStatusWidth, "status_width", "35", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iFragsWidth, "frags_width", "30", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iProportionalAvatarWidth, "avatar_width_prop", "34", "proportional_int" );
vgui::Label *m_pAllies_PlayerCount;
vgui::Label *m_pAllies_Score;
vgui::Label *m_pAllies_Kills;
vgui::Label *m_pAllies_Deaths;
vgui::Label *m_pAllies_Ping;
vgui::Label *m_pAxis_PlayerCount;
vgui::Label *m_pAxis_Score;
vgui::Label *m_pAxis_Kills;
vgui::Label *m_pAxis_Deaths;
vgui::Label *m_pAxis_Ping;
};
#endif // DODCLIENTSCOREBOARDDIALOG_H
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