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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef CL2CACHE_H
#define CL2CACHE_H
#ifdef _WIN32
#pragma once
#endif
class P4Event_BSQ_cache_reference;
class CL2Cache
{
public:
CL2Cache();
~CL2Cache();
void Start( void );
void End( void );
//-------------------------------------------------------------------------
// GetL2CacheMisses
//-------------------------------------------------------------------------
int GetL2CacheMisses( void )
{
return m_iL2CacheMissCount;
}
#ifdef DBGFLAG_VALIDATE
void Validate( CValidator &validator, tchar *pchName ); // Validate our internal structures
#endif // DBGFLAG_VALIDATE
private:
int m_nID;
P4Event_BSQ_cache_reference *m_pL2CacheEvent;
int64 m_i64Start;
int64 m_i64End;
int m_iL2CacheMissCount;
};
#endif // CL2CACHE_H
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