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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
// main precompiled header for client rendering code
#include "const.h"
#include "utlsymbol.h"
#include "materialsystem/imesh.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialvar.h"
#include "materialsystem/imaterialsystemhardwareconfig.h"
#include "materialsystem/materialsystem_config.h"
#include "convar.h"
#include "gl_model.h"
#include "r_local.h"
#include "gl_shader.h"
#include "cmodel_engine.h"
#include "gl_model_private.h"
#include "gl_cvars.h"
#include "gl_lightmap.h"
#include "gl_matsysiface.h"
#include "gl_rmain.h"
#include "gl_rsurf.h"
#include "gl_matsysiface.h"
#include "render.h"
#include "view.h"
#include "worldsize.h"
#include "sysexternal.h"
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