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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MOD_VIS_H
#define MOD_VIS_H
#ifdef _WIN32
#pragma once
#endif
bool Map_AreAnyLeavesVisible( const struct worldbrushdata_t &worldBrush, int *leafList, int nLeaves );
#endif // MOD_VIS_H
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