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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef KEYS_H
#define KEYS_H
#ifdef _WIN32
#pragma once
#endif
#include "inputsystem/ButtonCode.h"
class CUtlBuffer;
struct InputEvent_t;
void Key_Event( const InputEvent_t &event );
void Key_Init( void );
void Key_Shutdown( void );
void Key_WriteBindings( CUtlBuffer &buf );
int Key_CountBindings( void );
void Key_SetBinding( ButtonCode_t code, const char *pBinding );
const char *Key_BindingForKey( ButtonCode_t code );
const char *Key_NameForBinding( const char *pBinding );
const char *Key_NameForBindingExact( const char *pBinding );
void Key_StartTrapMode( void );
bool Key_CheckDoneTrapping( ButtonCode_t& key );
#endif // KEYS_H
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