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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Methods of IEngineTool visible only inside the engine
//
//=============================================================================
#ifndef IENGINETOOLINTERNAL_H
#define IENGINETOOLINTERNAL_H
#include "toolframework/ienginetool.h"
//-----------------------------------------------------------------------------
// Purpose: Singleton implementation of external tools callback interface
//-----------------------------------------------------------------------------
class IEngineToolInternal : public IEngineTool
{
public:
virtual void SetIsInGame( bool bIsInGame ) = 0;
};
extern IEngineToolInternal *g_pEngineToolInternal;
#endif // IENGINETOOLINTERNAL_H
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