blob: 0f641aecef20652dcd946e9ae9254443c0a8368a (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HOST_STATE_H
#define HOST_STATE_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/vector.h"
void HostState_Init();
void HostState_RunGameInit();
void HostState_Frame( float time );
void HostState_NewGame( char const *pMapName, bool remember_location, bool background );
void HostState_LoadGame( char const *pSaveFileName, bool remember_location );
void HostState_ChangeLevelSP( char const *pNewLevel, char const *pLandmarkName );
void HostState_ChangeLevelMP( char const *pNewLevel, char const *pLandmarkName );
void HostState_GameShutdown();
void HostState_Shutdown();
void HostState_Restart();
bool HostState_IsGameShuttingDown();
bool HostState_IsShuttingDown();
void HostState_OnClientConnected();
void HostState_OnClientDisconnected();
void HostState_SetSpawnPoint(Vector &position, QAngle &angle);
#endif // HOST_STATE_H
|