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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// hltvtest.h: hltv test system
//
//////////////////////////////////////////////////////////////////////
#ifndef HLTVTEST_H
#define HLTVTEST_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
class CHLTVServer;
class CHLTVTestSystem
{
public:
CHLTVTestSystem(void);
~CHLTVTestSystem(void);
void RunFrame();
bool StartTest(int nClients, const char *pszAddress);
void RetryTest(int nClients);
bool StopsTest();
protected:
CUtlVector<CHLTVServer*> m_Servers;
};
extern CHLTVTestSystem *hltvtest; // The global HLTV server/object. NULL on xbox.
#endif // HLTVSERVER_H
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