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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef ENGINETRACE_H
#define ENGINETRACE_H
#ifdef _WIN32
#pragma once
#endif
#include "engine/IEngineTrace.h"
extern IEngineTrace *g_pEngineTraceServer;
extern IEngineTrace *g_pEngineTraceClient;
//-----------------------------------------------------------------------------
// Debugging code to render all ray casts since the last time this call was made
//-----------------------------------------------------------------------------
void EngineTraceRenderRayCasts();
#endif // ENGINETRACE_H
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