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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef CONSOLE_H
#define CONSOLE_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
namespace vgui
{
class Panel;
}
typedef unsigned char byte;
//
// console
//
extern bool con_initialized;
void Con_Init (void);
void Con_Shutdown (void); // Free overlay line buffer.
void Con_ClearNotify (void);
bool Con_IsVisible();
/*
Read the console log from disk and return it in 'buf'. Buf should come
in as an empty TEXT_BUFFER CUtlBuffer.
Returns true if the log file is successfully read.
*/
class CUtlBuffer;
bool GetConsoleLogFileData( CUtlBuffer& buf );
vgui::Panel* Con_GetConsolePanel();
#endif // CONSOLE_H
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