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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//-----------------------------------------------------------------------------
// Purpose: Skips ahead in demo to specified frame/time
//-----------------------------------------------------------------------------
class CDemoActionSkipAhead : public CBaseDemoAction
{
typedef CBaseDemoAction BaseClass;
public:
virtual bool Init( KeyValues *pInitData );
virtual bool Update( const DemoActionTimingContext& tc );
virtual void FireAction( void );
virtual void SaveKeysToBuffer( int depth, CUtlBuffer& buf );
void SetSkipToTick( int tick );
void SetSkipToTime( float t );
private:
bool m_bUsingSkipTick;
int m_nSkipToTick;
float m_flSkipToTime;
friend class CBaseActionSkipAheadDialog;
};
//-----------------------------------------------------------------------------
// Purpose: Simply stops playback of demo
//-----------------------------------------------------------------------------
class CDemoActionStopPlayback : public CBaseDemoAction
{
typedef CBaseDemoAction BaseClass;
public:
virtual bool Update( const DemoActionTimingContext& tc );
virtual void FireAction( void );
private:
friend class CBaseActionStopPlaybackDialog;
};
//-----------------------------------------------------------------------------
// Purpose: Skips ahead in demo to specified frame/time
//-----------------------------------------------------------------------------
class CDemoActionPlayCommands : public CBaseDemoAction
{
typedef CBaseDemoAction BaseClass;
public:
virtual bool Init( KeyValues *pInitData );
virtual void FireAction( void );
virtual void SaveKeysToBuffer( int depth, CUtlBuffer& buf );
void SetCommandStream( char const *stream );
char const *GetCommandStream( void ) const;
private:
enum
{
MAX_COMMAND_STREAM = 256,
};
char m_szCommandStream[ MAX_COMMAND_STREAM ];
};
//-----------------------------------------------------------------------------
// Purpose: Screen fade actions
//-----------------------------------------------------------------------------
class CDemoActionScreenFadeStart : public CBaseDemoAction
{
typedef CBaseDemoAction BaseClass;
public:
virtual bool Init( KeyValues *pInitData );
virtual void FireAction( void );
virtual void SaveKeysToBuffer( int depth, CUtlBuffer& buf );
ScreenFade_t *GetScreenFade( void );
private:
ScreenFade_t fade;
friend class CBaseActionScreenFadeStartDialog;
};
//-----------------------------------------------------------------------------
// Purpose: Text message actions
//-----------------------------------------------------------------------------
class CDemoActionTextMessageStart : public CBaseDemoAction
{
typedef CBaseDemoAction BaseClass;
public:
virtual bool Init( KeyValues *pInitData );
virtual void FireAction( void );
virtual void SaveKeysToBuffer( int depth, CUtlBuffer& buf );
client_textmessage_t *GetTextMessage( void );
void SetMessageText( char const *text );
char const *GetMessageText( void ) const;
void SetFontName( char const *font );
char const *GetFontName( void ) const;
private:
enum
{
MAX_MESSAGE_TEXT = 512,
MAX_FONT_NAME = 64,
};
char m_szMessageText[ MAX_MESSAGE_TEXT ];
char m_szVguiFont[ MAX_FONT_NAME ];
client_textmessage_t message;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CDemoActionCDTrackStart : public CBaseDemoAction
{
typedef CBaseDemoAction BaseClass;
public:
virtual bool Init( KeyValues *pInitData );
virtual void FireAction( void );
virtual void SaveKeysToBuffer( int depth, CUtlBuffer& buf );
void SetTrack( int track );
int GetTrack( void ) const;
private:
int m_nCDTrack;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CDemoActionCDTrackStop : public CBaseDemoAction
{
typedef CBaseDemoAction BaseClass;
public:
virtual void FireAction( void );
private:
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CDemoActionPlaySoundStart : public CBaseDemoAction
{
typedef CBaseDemoAction BaseClass;
public:
virtual bool Init( KeyValues *pInitData );
virtual void FireAction( void );
virtual void SaveKeysToBuffer( int depth, CUtlBuffer& buf );
void SetSoundName( char const *name );
char const *GetSoundName( void ) const;
private:
enum
{
MAX_SOUND_NAME = 128,
};
char m_szSoundName[ MAX_SOUND_NAME ];
};
//-----------------------------------------------------------------------------
// Purpose: Base for actions that go on until a specified stop frame/time
//-----------------------------------------------------------------------------
class CBaseDemoActionWithStopTime : public CBaseDemoAction
{
typedef CBaseDemoAction BaseClass;
public:
virtual bool Init( KeyValues *pInitData );
virtual bool Update( const DemoActionTimingContext& tc );
virtual void SaveKeysToBuffer( int depth, CUtlBuffer& buf );
void SetStopTick( int tick );
void SetStopTime( float time );
private:
bool m_bUsingStopTick;
int m_nStopTick;
float m_flStopTime;
friend class CBaseActionWithStopTimeDialog;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CDemoActionChangePlaybackRate : public CBaseDemoActionWithStopTime
{
typedef CBaseDemoActionWithStopTime BaseClass;
public:
CDemoActionChangePlaybackRate();
virtual bool Init( KeyValues *pInitData );
virtual void FireAction( void );
virtual void OnActionFinished( void );
virtual void SaveKeysToBuffer( int depth, CUtlBuffer& buf );
void SetPlaybackRate( float rate );
float GetPlaybackRate( void ) const;
private:
float m_flPlaybackRate;
float m_flSavePlaybackRate;
friend class CBaseActionChangePlaybackRateDialog;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CDemoActionPausePlayback : public CBaseDemoActionWithStopTime
{
typedef CBaseDemoActionWithStopTime BaseClass;
public:
CDemoActionPausePlayback();
virtual bool Init( KeyValues *pInitData );
virtual void FireAction( void );
virtual void SaveKeysToBuffer( int depth, CUtlBuffer& buf );
void SetPauseTime( float t );
float GetPauseTime( void ) const;
private:
float m_flPauseTime;
friend class CBaseActionPauseDialog;
};
class CDemoActionZoom : public CBaseDemoAction
{
typedef CBaseDemoAction BaseClass;
public:
CDemoActionZoom();
virtual bool Init( KeyValues *pInitData );
virtual bool Update( const DemoActionTimingContext& tc );
virtual void FireAction( void );
virtual void SaveKeysToBuffer( int depth, CUtlBuffer& buf );
private:
bool m_bSpline;
bool m_bStayout;
float m_flFinalFOV;
float m_flFOVRateOut; // degress per second
float m_flFOVRateIn; // degrees per second
float m_flHoldTime;
// for playback
float m_flFOVStartTime;
float m_flOriginalFOV;
friend class CBaseActionZoomDialog;
};
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