summaryrefslogtreecommitdiff
path: root/engine/audio/private/snd_wave_data.cpp
blob: c03b524dc91dc6ac6f3e96025e0425a719ec972a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//
//=============================================================================//

#include "audio_pch.h"
#include "datacache/idatacache.h"
#include "utllinkedlist.h"
#include "utldict.h"
#include "filesystem/IQueuedLoader.h"
#include "cdll_int.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

extern IVEngineClient *engineClient;
extern IFileSystem *g_pFileSystem;
extern IDataCache *g_pDataCache;
extern double realtime;

// console streaming buffer implementation, appropriate for high latency and low memory
// shift this many buffers through the wave
#define STREAM_BUFFER_COUNT		2
// duration of audio samples per buffer, 200ms is 2x the worst frame rate (10Hz)
// the engine then has at least 400ms to deliver a new buffer or pop (assuming 2 buffers)
#define STREAM_BUFFER_TIME		0.200f
// force a single buffer when streaming waves smaller than this
#define STREAM_BUFFER_DATASIZE	XBOX_DVD_ECC_SIZE

// PC single buffering implementation
// UNDONE: Allocate this in cache instead?
#define SINGLE_BUFFER_SIZE 16384

// Force a small cache for debugging cache issues.
// #define FORCE_SMALL_MEMORY_CACHE_SIZE	( 6 * 1024 * 1024 )

#define DEFAULT_WAV_MEMORY_CACHE ( 16 * 1024 * 1024 )
#define DEFAULT_XBOX_WAV_MEMORY_CACHE ( 16 * 1024 * 1024 )
#define TF_XBOX_WAV_MEMORY_CACHE ( 24 * 1024 * 1024 ) // Team Fortress uses a larger cache

// Dev builds will be missing soundcaches and hitch sometimes, we only care if its being properly launched from steam where sound caches should be complete.
ConVar snd_async_spew_blocking( "snd_async_spew_blocking", "1", 0, "Spew message to console any time async sound loading blocks on file i/o. ( 0=Off, 1=With -steam only, 2=Always" );
ConVar snd_async_spew( "snd_async_spew", "0", 0, "Spew all async sound reads, including success" );
ConVar snd_async_fullyasync( "snd_async_fullyasync", "0", 0, "All playback is fully async (sound doesn't play until data arrives)." );
ConVar snd_async_stream_spew( "snd_async_stream_spew", "0", 0, "Spew streaming info ( 0=Off, 1=streams, 2=buffers" );

static bool SndAsyncSpewBlocking()
{
	int pref = snd_async_spew_blocking.GetInt();
	return ( pref >= 2 ) || ( pref == 1 && CommandLine()->FindParm( "-steam" ) != 0 );
}

#define SndAlignReads() 1

void MaybeReportMissingWav( char const *wav );

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
struct asyncwaveparams_t
{
	asyncwaveparams_t() : bPrefetch( false ), bCanBeQueued( false ) {}

	FileNameHandle_t	hFilename;	// handle to sound item name (i.e. not with sound\ prefix)
	int					datasize;
	int					seekpos;
	int					alignment;
	bool				bPrefetch;
	bool				bCanBeQueued;
};

//-----------------------------------------------------------------------------
// Purpose: Builds a cache of the data bytes for a specific .wav file
//-----------------------------------------------------------------------------
class CAsyncWaveData
{
public:
	explicit CAsyncWaveData();

	// APIS required by CManagedDataCacheClient
	void DestroyResource();
	CAsyncWaveData *GetData();
	unsigned int Size();

	static void AsyncCallback( const FileAsyncRequest_t &asyncRequest, int numReadBytes, FSAsyncStatus_t err );
	static void QueuedLoaderCallback( void *pContext, void *pContext2, const void *pData, int nSize, LoaderError_t loaderError );
	static CAsyncWaveData *CreateResource( const asyncwaveparams_t &params );
	static unsigned int EstimatedSize( const asyncwaveparams_t &params );

	void OnAsyncCompleted( const FileAsyncRequest_t* asyncFilePtr, int numReadBytes, FSAsyncStatus_t err );
	bool BlockingCopyData( void *destbuffer, int destbufsize, int startoffset, int count );
	bool BlockingGetDataPointer( void **ppData );
	void SetAsyncPriority( int priority );
	void StartAsyncLoading( const asyncwaveparams_t& params );
	bool GetPostProcessed();
	void SetPostProcessed( bool proc );

	bool IsCurrentlyLoading();
	char const *GetFileName();

	// Data
public:
	int					m_nDataSize;		// bytes requested
	int					m_nReadSize;		// bytes actually read
	void				*m_pvData;			// target buffer
	byte				*m_pAlloc;			// memory of buffer (base may not match)
	FileAsyncRequest_t	m_async;
	FSAsyncControl_t	m_hAsyncControl;
	float				m_start;			// time at request invocation
	float				m_arrival;			// time at data arrival
	FileNameHandle_t	m_hFileNameHandle;
	int					m_nBufferBytes;		// size of any pre-allocated target buffer
	BufferHandle_t		m_hBuffer;			// used to dequeue the buffer after lru
	unsigned int		m_bLoaded : 1;
	unsigned int		m_bMissing : 1;
	unsigned int		m_bPostProcessed : 1;
};

//-----------------------------------------------------------------------------
// Purpose: C'tor
//-----------------------------------------------------------------------------
CAsyncWaveData::CAsyncWaveData() :
	m_nDataSize( 0 ),
	m_nReadSize( 0 ),
	m_pvData( 0 ),
	m_pAlloc( 0 ),
	m_hBuffer( INVALID_BUFFER_HANDLE ),
	m_nBufferBytes( 0 ),
	m_hAsyncControl( NULL ),
	m_bLoaded( false ),
	m_bMissing( false ),
	m_start( 0.0 ),
	m_arrival( 0.0 ),
	m_bPostProcessed( false ),
	m_hFileNameHandle( 0 )
{
}

//-----------------------------------------------------------------------------
// Purpose: // APIS required by CDataLRU
//-----------------------------------------------------------------------------
void CAsyncWaveData::DestroyResource()
{
	if ( IsPC() )
	{
		if ( m_hAsyncControl )
		{
			if ( !m_bLoaded && !m_bMissing )
			{
				// NOTE:  We CANNOT call AsyncAbort since if the file is actually being read we'll end 
				//  up still getting a callback, but our this ptr (deleted below) will be feeefeee and we'll trash the heap 
				//  pretty bad.  So we call AsyncFinish, which will do a blocking read and will definitely succeed	
				// Block until we are finished
				g_pFileSystem->AsyncFinish( m_hAsyncControl, true );
			}
			
			g_pFileSystem->AsyncRelease( m_hAsyncControl );
			m_hAsyncControl = NULL;
		}
	}

	if ( IsX360() )
	{
		if ( m_hAsyncControl )
		{
			if ( !m_bLoaded && !m_bMissing )
			{
				// force an abort
				int errStatus = g_pFileSystem->AsyncAbort( m_hAsyncControl );
				if ( errStatus != FSASYNC_ERR_UNKNOWNID )
				{
					// must wait for abort to finish before deallocating data
					g_pFileSystem->AsyncFinish( m_hAsyncControl, true );
				}
			}
			g_pFileSystem->AsyncRelease( m_hAsyncControl );
			m_hAsyncControl = NULL;
		}
		if ( m_hBuffer != INVALID_BUFFER_HANDLE )
		{
			// hint the manager that this tracked buffer is invalid
			wavedatacache->MarkBufferDiscarded( m_hBuffer );
		}
	}

	// delete buffers
	if ( IsPC() || !IsX360() )
	{
		g_pFileSystem->FreeOptimalReadBuffer( m_pAlloc );
	}
	else
	{
		delete [] m_pAlloc;
	}

	delete this;
}

//-----------------------------------------------------------------------------
// Purpose: 
// Output : char const
//-----------------------------------------------------------------------------
char const *CAsyncWaveData::GetFileName()
{
	static char sz[MAX_PATH];

	if ( m_hFileNameHandle )	
	{
		if ( g_pFileSystem->String( m_hFileNameHandle, sz, sizeof( sz ) ) )
		{
			return sz;
		}
	}
	
	Assert( 0 );
	return "";
}

//-----------------------------------------------------------------------------
// Purpose: 
// Output : CAsyncWaveData
//-----------------------------------------------------------------------------
CAsyncWaveData *CAsyncWaveData::GetData()
{ 
	return this; 
}

//-----------------------------------------------------------------------------
// Purpose: 
// Output : unsigned int
//-----------------------------------------------------------------------------
unsigned int CAsyncWaveData::Size()
{ 
	int size = sizeof( *this );
	
	if ( IsPC() )
	{
		size += m_nDataSize;
	}

	if ( IsX360() )
	{
		// the data size can shrink during streaming near end of file
		// need the real contant size of this object's allocations
		size += m_nBufferBytes;
	}

	return size;
}

//-----------------------------------------------------------------------------
// Purpose: Static method for CDataLRU
// Input  : &params - 
// Output : CAsyncWaveData
//-----------------------------------------------------------------------------
CAsyncWaveData *CAsyncWaveData::CreateResource( const asyncwaveparams_t &params )
{
	CAsyncWaveData *pData = new CAsyncWaveData;
	Assert( pData );
	if ( pData )
	{
		if ( IsX360() )
		{
			// create buffer now for re-use during streaming process
			pData->m_nBufferBytes = AlignValue( params.datasize, params.alignment );
			pData->m_pAlloc = new byte[pData->m_nBufferBytes];
			pData->m_pvData = pData->m_pAlloc;
		}
		pData->StartAsyncLoading( params );
	}

	return pData;
}

//-----------------------------------------------------------------------------
// Purpose: Static method
// Input  : &params - 
// Output : static unsigned int
//-----------------------------------------------------------------------------
unsigned int CAsyncWaveData::EstimatedSize( const asyncwaveparams_t &params )
{
	int size = sizeof( CAsyncWaveData );

	if ( IsPC() )
	{
		size += params.datasize;
	}
	if ( IsX360() )
	{
		// the expected size of this object's allocations
		size += AlignValue( params.datasize, params.alignment );
	}

	return size;
}

//-----------------------------------------------------------------------------
// Purpose: Static method, called by thread, don't call anything non-threadsafe from handler!!!
// Input  : asyncFilePtr - 
//			numReadBytes - 
//			err - 
//-----------------------------------------------------------------------------
void CAsyncWaveData::AsyncCallback(const FileAsyncRequest_t &asyncRequest, int numReadBytes, FSAsyncStatus_t err )
{
	CAsyncWaveData *pObject = reinterpret_cast< CAsyncWaveData * >( asyncRequest.pContext );
	Assert( pObject );
	if ( pObject )
	{
		pObject->OnAsyncCompleted( &asyncRequest, numReadBytes, err );
	}
}

//-----------------------------------------------------------------------------
// Purpose: Static method, called by thread, don't call anything non-threadsafe from handler!!!
//-----------------------------------------------------------------------------
void CAsyncWaveData::QueuedLoaderCallback( void *pContext, void *pContext2, const void *pData, int nSize, LoaderError_t loaderError )
{
	CAsyncWaveData *pObject = reinterpret_cast< CAsyncWaveData * >( pContext );
	Assert( pObject );

	pObject->OnAsyncCompleted( NULL, nSize, loaderError == LOADERERROR_NONE ? FSASYNC_OK : FSASYNC_ERR_FILEOPEN );
}

//-----------------------------------------------------------------------------
// Purpose: NOTE: THIS IS CALLED FROM A THREAD SO YOU CAN'T CALL INTO ANYTHING NON-THREADSAFE
//  such as CUtlSymbolTable/CUtlDict (many of the CUtl* are non-thread safe)!!!
// Input  : asyncFilePtr - 
//			numReadBytes - 
//			err - 
//-----------------------------------------------------------------------------
void CAsyncWaveData::OnAsyncCompleted( const FileAsyncRequest_t *asyncFilePtr, int numReadBytes, FSAsyncStatus_t err )
{
	if ( IsPC() )
	{
		// Take hold of pointer (we can just use delete[] across .dlls because we are using a shared memory allocator...)
		if ( err == FSASYNC_OK || err == FSASYNC_ERR_READING )
		{
			m_arrival = ( float )Plat_FloatTime();

			// Take over ptr
			m_pAlloc = ( byte * )asyncFilePtr->pData;
			if ( SndAlignReads() )
			{
				m_async.nOffset = ( m_async.nBytes - m_nDataSize );
				m_async.nBytes -= m_async.nOffset;
				m_pvData = ((byte *)m_pAlloc) + m_async.nOffset;
				m_nReadSize	= numReadBytes - m_async.nOffset;
			}
			else
			{
				m_pvData = m_pAlloc;
				m_nReadSize = numReadBytes;
			}

			// Needs to be post-processed
			m_bPostProcessed = false;

			// Finished loading
			m_bLoaded = true;
		}
		else if ( err == FSASYNC_ERR_FILEOPEN )
		{
			// SEE NOTE IN FUNCTION COMMENT ABOVE!!!
			// Tracker 22905, et al.
			// Because this api gets called from the other thread, don't spew warning here as it can
			//  cause a crash in searching CUtlSymbolTables since they use a global var for a LessFunc context!!!
			m_bMissing = true;
		}
	}

	if ( IsX360() )
	{
		m_arrival = (float)Plat_FloatTime();

		// possibly reading more than intended due to alignment restriction
		m_nReadSize = numReadBytes;
		if ( m_nReadSize > m_nDataSize )
		{
			// clamp to expected, extra data is unreliable
			m_nReadSize = m_nDataSize;
		}

		if ( err != FSASYNC_OK )
		{
			// track as any error
			m_bMissing = true;
		}

		if ( err != FSASYNC_ERR_FILEOPEN )
		{
			// some data got loaded
			m_bLoaded = true;
		}
	}
}

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : *destbuffer - 
//			destbufsize - 
//			startoffset - 
//			count - 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CAsyncWaveData::BlockingCopyData( void *destbuffer, int destbufsize, int startoffset, int count )
{
	if ( !m_bLoaded )
	{
		Assert( m_hAsyncControl );
		// Force it to finish
		// It could finish between the above line and here, but the AsyncFinish call will just have a bogus id, not a big deal
		if ( SndAsyncSpewBlocking() )
		{
			// Force it to finish
			float st = ( float )Plat_FloatTime();
			g_pFileSystem->AsyncFinish( m_hAsyncControl, true );
			float ed = ( float )Plat_FloatTime();
			Warning( "%f BCD:  Async I/O Force %s (%8.2f msec / %8.2f msec total)\n", realtime, GetFileName(), 1000.0f * (float)( ed - st ), 1000.0f * (float)( m_arrival - m_start ) );
		}
		else
		{
			g_pFileSystem->AsyncFinish( m_hAsyncControl, true );
		}
	}

	// notify on any error
	if ( m_bMissing )
	{
		// Only warn once
		m_bMissing = false;

		char fn[MAX_PATH];
		if ( g_pFileSystem->String( m_hFileNameHandle, fn, sizeof( fn ) ) )
		{
			MaybeReportMissingWav( fn );
		}
	}

	if ( !m_bLoaded )
	{
		return false;
	}
	else if ( m_arrival != 0 && snd_async_spew.GetBool() )
	{
		DevMsg( "%f Async I/O Read successful %s (%8.2f msec)\n", realtime, GetFileName(), 1000.0f * (float)( m_arrival - m_start ) );
		m_arrival = 0;
	}

	// clamp requested to available
	if ( count > m_nReadSize )
	{
		count = m_nReadSize - startoffset;
	}

	if ( count < 0 )
	{
		return false;
	}

	// Copy data from stream buffer
	Q_memcpy( destbuffer, (char *)m_pvData + ( startoffset - m_async.nOffset ), count );

	g_pFileSystem->AsyncRelease( m_hAsyncControl );
	m_hAsyncControl = NULL;
	return true;
}


bool CAsyncWaveData::IsCurrentlyLoading()
{
	if ( m_bLoaded )
		return true;
	FSAsyncStatus_t status = g_pFileSystem->AsyncStatus( m_hAsyncControl );
	if ( status == FSASYNC_STATUS_INPROGRESS || status == FSASYNC_OK )
		return true;
	return false;
}

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : **ppData - 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CAsyncWaveData::BlockingGetDataPointer( void **ppData )
{
	Assert( ppData );
	if ( !m_bLoaded )
	{
		// Force it to finish
		// It could finish between the above line and here, but the AsyncFinish call will just have a bogus id, not a big deal
		if ( SndAsyncSpewBlocking() )
		{
			float st = ( float )Plat_FloatTime();
			g_pFileSystem->AsyncFinish( m_hAsyncControl, true );
			float ed = ( float )Plat_FloatTime();
			Warning( "%f BlockingGetDataPointer:  Async I/O Force %s (%8.2f msec / %8.2f msec total )\n", realtime, GetFileName(), 1000.0f * (float)( ed - st ), 1000.0f * (float)( m_arrival - m_start ) );
		}
		else
		{
			g_pFileSystem->AsyncFinish( m_hAsyncControl, true );
		}
	}

	// notify on any error
	if ( m_bMissing )
	{
		// Only warn once
		m_bMissing = false;

		char fn[MAX_PATH];
		if ( g_pFileSystem->String( m_hFileNameHandle, fn, sizeof( fn ) ) )
		{
			MaybeReportMissingWav( fn );
		}
	}

	if ( !m_bLoaded )
	{
		return false;
	}
	else if ( m_arrival != 0 && snd_async_spew.GetBool() )
	{
		DevMsg( "%f Async I/O Read successful %s (%8.2f msec)\n", realtime, GetFileName(), 1000.0f * (float)( m_arrival - m_start ) );
		m_arrival = 0;
	}

	*ppData = m_pvData;

	g_pFileSystem->AsyncRelease( m_hAsyncControl );
	m_hAsyncControl = NULL;

	return true;
}

void CAsyncWaveData::SetAsyncPriority( int priority )
{
	if ( m_async.priority != priority )
	{
		m_async.priority = priority;
		g_pFileSystem->AsyncSetPriority( m_hAsyncControl, m_async.priority );
		if ( snd_async_spew.GetBool() )
		{
			DevMsg( "%f Async I/O Bumped priority for %s (%8.2f msec)\n", realtime, GetFileName(), 1000.0f * (float)( Plat_FloatTime() - m_start ) );
		}
	}
}

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : params - 
//-----------------------------------------------------------------------------
void CAsyncWaveData::StartAsyncLoading( const asyncwaveparams_t& params )
{
	Assert( IsX360() || ( IsPC() && !m_bLoaded ) );

	// expected to be relative to the sound\ dir
	m_hFileNameHandle = params.hFilename;

	// build the real filename
	char szFilename[MAX_PATH];
	Q_snprintf( szFilename, sizeof( szFilename ), "sound\\%s", GetFileName() );

	int nPriority = 1;
	if ( params.bPrefetch )
	{
		// lower the priority of prefetched sounds, so they don't block immediate sounds from being loaded
		nPriority = 0;
	}

	if ( !IsX360() )
	{
		m_async.pData = NULL;
		if ( SndAlignReads() )
		{
			m_async.nOffset = 0;
			m_async.nBytes = params.seekpos + params.datasize;
		}
		else
		{
			m_async.nOffset = params.seekpos;
			m_async.nBytes = params.datasize;
		}
	}
	else
	{
		Assert( params.datasize > 0 );

		// using explicit allocated buffer on xbox
		m_async.pData = m_pvData;
		m_async.nOffset = params.seekpos;
		m_async.nBytes = AlignValue( params.datasize, params.alignment ); 
	}

	m_async.pfnCallback	= AsyncCallback;	// optional completion callback
	m_async.pContext = (void *)this;		// caller's unique context
	m_async.priority = nPriority;			// inter list priority, 0=lowest
	m_async.flags = IsX360() ? 0 : FSASYNC_FLAGS_ALLOCNOFREE;
	m_async.pszPathID = "GAME";

	m_bLoaded = false;
	m_bMissing = false;
	m_nDataSize = params.datasize;
	m_start = (float)Plat_FloatTime();
	m_arrival = 0;
	m_nReadSize = 0;
	m_bPostProcessed = false;

	// The async layer creates a copy of this string, ok to send a local reference
	m_async.pszFilename	= szFilename;

	char szFullName[MAX_PATH];
	if ( IsX360() && ( g_pFileSystem->GetDVDMode() == DVDMODE_STRICT ) )
	{
		// all audio is expected be in zips
		// resolve to absolute name now, where path can be filtered to just the zips (fast find, no real i/o)
		// otherwise the dvd will do a costly seek for each zip miss due to search path fall through
		PathTypeQuery_t pathType;
		if ( !g_pFileSystem->RelativePathToFullPath( m_async.pszFilename, m_async.pszPathID, szFullName, sizeof( szFullName ), FILTER_CULLNONPACK, &pathType ) )
		{
			// not found, do callback now to handle error
			m_async.pfnCallback( m_async, 0, FSASYNC_ERR_FILEOPEN );
			return;
		}
		m_async.pszFilename	= szFullName;
	}

	if ( IsX360() && params.bCanBeQueued )
	{
		// queued loader takes over
		LoaderJob_t loaderJob;
		loaderJob.m_pFilename = m_async.pszFilename;
		loaderJob.m_pPathID = m_async.pszPathID;
		loaderJob.m_pCallback = QueuedLoaderCallback;
		loaderJob.m_pContext = (void *)this;
		loaderJob.m_Priority = LOADERPRIORITY_DURINGPRELOAD;
		loaderJob.m_pTargetData = m_async.pData;
		loaderJob.m_nBytesToRead = m_async.nBytes;
		loaderJob.m_nStartOffset = m_async.nOffset;
		g_pQueuedLoader->AddJob( &loaderJob );
		return;
	}

	MEM_ALLOC_CREDIT();
	
	// Commence async I/O
	Assert( !m_hAsyncControl );
	g_pFileSystem->AsyncRead( m_async, &m_hAsyncControl );
}

//-----------------------------------------------------------------------------
// Purpose: 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CAsyncWaveData::GetPostProcessed()
{
	return m_bPostProcessed;
}

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : proc - 
//-----------------------------------------------------------------------------
void CAsyncWaveData::SetPostProcessed( bool proc )
{
	m_bPostProcessed = proc;
}

//-----------------------------------------------------------------------------
// Purpose: Implements a cache of .wav / .mp3 data based on filename
//-----------------------------------------------------------------------------
class CAsyncWavDataCache : public IAsyncWavDataCache, 
						   public CManagedDataCacheClient<CAsyncWaveData, asyncwaveparams_t>
{
public:
	CAsyncWavDataCache();
	~CAsyncWavDataCache() {}

	virtual bool			Init( unsigned int memSize );
	virtual void			Shutdown();

	// implementation that treats file as monolithic
	virtual memhandle_t		AsyncLoadCache( char const *filename, int datasize, int startpos, bool bIsPrefetch = false );
	virtual void			PrefetchCache( char const *filename, int datasize, int startpos );
	virtual bool			CopyDataIntoMemory( char const *filename, int datasize, int startpos, void *buffer, int bufsize, int copystartpos, int bytestocopy, bool *pbPostProcessed );
	virtual bool			CopyDataIntoMemory( memhandle_t& handle, char const *filename, int datasize, int startpos, void *buffer, int bufsize, int copystartpos, int bytestocopy, bool *pbPostProcessed );
	virtual void			SetPostProcessed( memhandle_t handle, bool proc );
	virtual void			Unload( memhandle_t handle );
	virtual bool			GetDataPointer( memhandle_t& handle, char const *filename, int datasize, int startpos, void **pData, int copystartpos, bool *pbPostProcessed );
	virtual bool			IsDataLoadCompleted( memhandle_t handle, bool *pIsValid );
	virtual void			RestartDataLoad( memhandle_t* handle, char const *filename, int datasize, int startpos );
	virtual bool			IsDataLoadInProgress( memhandle_t handle );

	// Xbox: alternate multi-buffer streaming implementation
	virtual StreamHandle_t	OpenStreamedLoad( char const *pFileName, int dataSize, int dataStart, int startPos, int loopPos, int bufferSize, int numBuffers, streamFlags_t flags );
	virtual void			CloseStreamedLoad( StreamHandle_t hStream );
	virtual int				CopyStreamedDataIntoMemory( StreamHandle_t hStream, void *pBuffer, int bufferSize, int copyStartPos, int bytesToCopy );
	virtual bool			IsStreamedDataReady( StreamHandle_t hStream );
	virtual void			MarkBufferDiscarded( BufferHandle_t hBuffer );
	virtual void			*GetStreamedDataPointer( StreamHandle_t hStream, bool bSync );

	virtual	void			Flush();
	virtual void			OnMixBegin();
	virtual void			OnMixEnd();

	void					QueueUnlock( const memhandle_t &handle );
	void					SpewMemoryUsage( int level );

	// Cache helpers
	bool					GetItemName( DataCacheClientID_t clientId, const void *pItem, char *pDest, unsigned nMaxLen  );

private:
	void					Clear();

	struct CacheEntry_t
	{
		CacheEntry_t() :
			name( 0 ),
			handle( 0 )
		{
		}
		FileNameHandle_t	name;
		memhandle_t			handle;
	};

	// tags the signature of a buffer inside a rb tree for faster than linear find
	struct BufferEntry_t
	{
		FileNameHandle_t	m_hName;
		memhandle_t			m_hWaveData;
		int					m_StartPos;
		bool				m_bCanBeShared;
	};

	static bool BufferHandleLessFunc( const BufferEntry_t& lhs, const BufferEntry_t& rhs )
	{
		if ( lhs.m_hName != rhs.m_hName )
		{
			return lhs.m_hName < rhs.m_hName;
		}

		if ( lhs.m_StartPos != rhs.m_StartPos )
		{
			return lhs.m_StartPos < rhs.m_StartPos;
		}

		return lhs.m_bCanBeShared < rhs.m_bCanBeShared;
	}

	CUtlRBTree< BufferEntry_t, BufferHandle_t >	m_BufferList;

	// encapsulates (n) buffers for a streamed wave object
	struct StreamedEntry_t
	{
		FileNameHandle_t	m_hName;
		memhandle_t			m_hWaveData[STREAM_BUFFER_COUNT];
		int					m_Front;			// buffer index, forever incrementing
		int					m_NextStartPos;		// predicted offset if mixing linearly
		int					m_DataSize;			// length of the data set in bytes
		int					m_DataStart;		// file offset where data set starts
		int					m_LoopStart;		// offset in data set where loop starts
		int					m_BufferSize;		// size of the buffer in bytes
		int					m_numBuffers;		// number of buffers (1 or 2) to march through
		int					m_SectorSize;		// size of sector on stream device
		bool				m_bSinglePlay;		// hint to keep same buffers
	};
	CUtlLinkedList< StreamedEntry_t, StreamHandle_t >	m_StreamedHandles;

	static bool CacheHandleLessFunc( const CacheEntry_t& lhs, const CacheEntry_t& rhs )
	{
		return lhs.name < rhs.name;
	}
	CUtlRBTree< CacheEntry_t, int >	m_CacheHandles;

	memhandle_t				FindOrCreateBuffer( asyncwaveparams_t &params, bool bFind );		
	bool					m_bInitialized;
	bool					m_bQueueCacheUnlocks;
	CUtlVector<memhandle_t> m_unlockQueue;
};

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
CAsyncWavDataCache::CAsyncWavDataCache() :  
	m_CacheHandles( 0, 0, CacheHandleLessFunc ),
	m_BufferList( 0, 0, BufferHandleLessFunc ),
	m_bInitialized( false ),
	m_bQueueCacheUnlocks( false )
{
}

//-----------------------------------------------------------------------------
// Purpose: 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CAsyncWavDataCache::Init( unsigned int memSize )
{
	if ( m_bInitialized )
		return true;
	
	if ( IsX360() )
	{			
		const char *pGame = engineClient->GetGameDirectory();
		if ( !Q_stricmp( Q_UnqualifiedFileName( pGame ), "tf" ) )
		{
			memSize = TF_XBOX_WAV_MEMORY_CACHE;
		}
		else
		{
			memSize = DEFAULT_XBOX_WAV_MEMORY_CACHE;
		}
	}
	else
	{
		if ( memSize < DEFAULT_WAV_MEMORY_CACHE )
		{
			memSize = DEFAULT_WAV_MEMORY_CACHE;
		}
	}

#if FORCE_SMALL_MEMORY_CACHE_SIZE
	memSize = FORCE_SMALL_MEMORY_CACHE_SIZE;
	Msg( "WARNING CAsyncWavDataCache::Init() forcing small memory cache size: %u\n", memSize );
#endif

	CCacheClientBaseClass::Init( g_pDataCache, "WaveData", memSize );

	m_bInitialized = true;
	return true;
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CAsyncWavDataCache::Shutdown()
{
	if ( !m_bInitialized )
	{
		return;
	}

	Clear();

	CCacheClientBaseClass::Shutdown();

	m_bInitialized = false;
}

//-----------------------------------------------------------------------------
// Purpose: Creates initial cache object if it doesn't already exist, starts async loading the actual data
//  in any case.
// Input  : *filename - 
//			datasize - 
//			startpos - 
// Output : memhandle_t
//-----------------------------------------------------------------------------
memhandle_t CAsyncWavDataCache::AsyncLoadCache( char const *filename, int datasize, int startpos, bool bIsPrefetch )
{
	VPROF( "CAsyncWavDataCache::AsyncLoadCache" );

	FileNameHandle_t fnh = g_pFileSystem->FindOrAddFileName( filename );

	CacheEntry_t search;
	search.name = fnh;
	search.handle = 0;

	// find or create the handle
	int idx = m_CacheHandles.Find( search );
	if ( idx == m_CacheHandles.InvalidIndex() )
	{
		idx = m_CacheHandles.Insert( search );
		Assert( idx != m_CacheHandles.InvalidIndex() );
	}

	CacheEntry_t &entry = m_CacheHandles[idx];

	// Try and pull it into cache
	CAsyncWaveData *data = CacheGet( entry.handle );
	if ( !data )
	{
		// Try and reload it
		asyncwaveparams_t	params;
		params.hFilename = fnh;
		params.datasize = datasize;
		params.seekpos = startpos;
		params.bPrefetch = bIsPrefetch;
		entry.handle = CacheCreate( params );
	}

	return entry.handle;
}


//-----------------------------------------------------------------------------
// Purpose: Reclaim a buffer. A reclaimed resident buffer is ready for play.
//-----------------------------------------------------------------------------
memhandle_t CAsyncWavDataCache::FindOrCreateBuffer( asyncwaveparams_t &params, bool bFind )
{
	CAsyncWaveData *pWaveData;
	BufferEntry_t	search;
	BufferHandle_t	hBuffer;

	search.m_hName = params.hFilename;
	search.m_StartPos = params.seekpos;
	search.m_bCanBeShared = bFind;
	search.m_hWaveData = 0;

	if ( bFind )
	{
		// look for an existing buffer that matches exactly (same file, offset, and share)
		int iBuffer = m_BufferList.Find( search );
		if ( iBuffer != m_BufferList.InvalidIndex() )
		{
			// found
			search.m_hWaveData = m_BufferList[iBuffer].m_hWaveData;
			if ( snd_async_stream_spew.GetInt() >= 2 )
			{
				char tempBuff[MAX_PATH];
				g_pFileSystem->String( params.hFilename, tempBuff, sizeof( tempBuff ) );
				Msg( "Found Buffer: %s, offset: %d\n", tempBuff, params.seekpos );
			}
		}
	}
	
	// each resource buffer stays locked (valid) while in use
	// a buffering stream is not subject to lru and can rely on it's buffers
	// a buffering stream may obsolete it's buffers by reducing the lock count, allowing for lru
	pWaveData = CacheLock( search.m_hWaveData );
	if ( !pWaveData )
	{
		// not in cache, create and lock
		// not found, create buffer and fill with data
		search.m_hWaveData = CacheCreate( params, DCAF_LOCK );

		// add the buffer to our managed list
		hBuffer = m_BufferList.Insert( search );
		Assert( hBuffer != m_BufferList.InvalidIndex() );

		// store the handle into our managed list
		// used during a lru discard as a means to keep the list in-sync
		pWaveData = CacheGet( search.m_hWaveData );
		pWaveData->m_hBuffer = hBuffer;
	}
	else
	{
		// still in cache
		// same as requesting it and having it arrive instantly
		pWaveData->m_start = pWaveData->m_arrival = (float)Plat_FloatTime();
	}

	return search.m_hWaveData;
}


//-----------------------------------------------------------------------------
// Purpose: Load data asynchronously via multi-buffers, returns specialized handle
//-----------------------------------------------------------------------------
StreamHandle_t CAsyncWavDataCache::OpenStreamedLoad( char const *pFileName, int dataSize, int dataStart, int startPos, int loopPos, int bufferSize, int numBuffers, streamFlags_t flags )
{
	VPROF( "CAsyncWavDataCache::OpenStreamedLoad" );

	StreamedEntry_t			streamedEntry;
	StreamHandle_t			hStream;
	asyncwaveparams_t		params;
	int						i;

	Assert( numBuffers > 0 && numBuffers <= STREAM_BUFFER_COUNT );

	// queued load mandates one buffer
	Assert( !( flags & STREAMED_QUEUEDLOAD ) || numBuffers == 1 );

	streamedEntry.m_hName = g_pFileSystem->FindOrAddFileName( pFileName );
	streamedEntry.m_Front = 0;
	streamedEntry.m_DataSize = dataSize;
	streamedEntry.m_DataStart = dataStart;
	streamedEntry.m_NextStartPos = startPos + numBuffers * bufferSize;
	streamedEntry.m_LoopStart = loopPos;
	streamedEntry.m_BufferSize = bufferSize;
	streamedEntry.m_numBuffers = numBuffers;
	streamedEntry.m_bSinglePlay = ( flags & STREAMED_SINGLEPLAY ) != 0;
	streamedEntry.m_SectorSize = ( IsX360() && ( flags & STREAMED_FROMDVD ) ) ? XBOX_DVD_SECTORSIZE : 1;

	// single play streams expect to uniquely own and thus recycle their buffers though the data
	// single play streams are guaranteed that their buffers are private and cannot be shared
	// a non-single play stream wants persisting buffers and attempts to reclaim a matching buffer
	bool bFindBuffer = ( streamedEntry.m_bSinglePlay == false );

	// initial load populates buffers
	// mixing starts after front buffer viable
	// buffer rotation occurs after front buffer consumed
	// there should be no blocking
	params.hFilename = streamedEntry.m_hName;
	params.datasize = bufferSize;
	params.alignment = streamedEntry.m_SectorSize;
	params.bCanBeQueued = ( flags & STREAMED_QUEUEDLOAD ) != 0;
	for ( i=0; i<numBuffers; ++i )
	{
		params.seekpos = dataStart + startPos + i * bufferSize;
		streamedEntry.m_hWaveData[i] = FindOrCreateBuffer( params, bFindBuffer );
	}

	// get a unique handle for each stream request
	hStream = m_StreamedHandles.AddToTail( streamedEntry );
	Assert( hStream != m_StreamedHandles.InvalidIndex() );

	return hStream;
}


//-----------------------------------------------------------------------------
// Purpose: Cleanup a streamed load's resources.
//-----------------------------------------------------------------------------
void CAsyncWavDataCache::CloseStreamedLoad( StreamHandle_t hStream )
{
	VPROF( "CAsyncWavDataCache::CloseStreamedLoad" );

	if ( hStream == INVALID_STREAM_HANDLE )
	{
		return;
	}

	int	lockCount;
	StreamedEntry_t	&streamedEntry = m_StreamedHandles[hStream];
	for ( int i=0; i<streamedEntry.m_numBuffers; ++i )
	{
		// multiple streams could be using the same buffer, keeping the lock count nonzero
		lockCount = GetCacheSection()->GetLockCount( streamedEntry.m_hWaveData[i] );
		Assert( lockCount >= 1 );
		if ( lockCount > 0 )
		{
			lockCount = CacheUnlock( streamedEntry.m_hWaveData[i] );
		}

		if ( streamedEntry.m_bSinglePlay )
		{
			// a buffering single play stream has no reason to reuse its own buffers and destroys them
			Assert( lockCount == 0 );
			CacheRemove( streamedEntry.m_hWaveData[i] );
		}
	}

	m_StreamedHandles.Remove( hStream );
}


//-----------------------------------------------------------------------------
// Purpose: 
// Input  : *filename - 
//			datasize - 
//			startpos - 
//-----------------------------------------------------------------------------
void CAsyncWavDataCache::PrefetchCache( char const *filename, int datasize, int startpos )
{
	// Just do an async load, but don't get cache handle
	AsyncLoadCache( filename, datasize, startpos, true );
}


//-----------------------------------------------------------------------------
// Purpose: 
// Input  : *filename - 
//			datasize - 
//			startpos - 
//			*buffer - 
//			bufsize - 
//			copystartpos - 
//			bytestocopy - 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CAsyncWavDataCache::CopyDataIntoMemory( char const *filename, int datasize, int startpos, void *buffer, int bufsize, int copystartpos, int bytestocopy, bool *pbPostProcessed )
{
	VPROF( "CAsyncWavDataCache::CopyDataIntoMemory" );

	bool bret = false;

	// Add to caching system
	AsyncLoadCache( filename, datasize, startpos );

	FileNameHandle_t fnh = g_pFileSystem->FindOrAddFileName( filename );

	CacheEntry_t search;
	search.name = fnh;
	search.handle = 0;

	// Now look it up, it should be in the system
	int idx = m_CacheHandles.Find( search );
	if ( idx == m_CacheHandles.InvalidIndex() )
	{
		Assert( 0 );
		return bret;
	}

	// Now see if the handle has been paged out...
	return CopyDataIntoMemory( m_CacheHandles[ idx ].handle, filename, datasize, startpos, buffer, bufsize, copystartpos, bytestocopy, pbPostProcessed );
}


//-----------------------------------------------------------------------------
// Purpose: 
// Input  : handle - 
//			*filename - 
//			datasize - 
//			startpos - 
//			*buffer - 
//			bufsize - 
//			copystartpos - 
//			bytestocopy - 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CAsyncWavDataCache::CopyDataIntoMemory( memhandle_t& handle, char const *filename, int datasize, int startpos, void *buffer, int bufsize, int copystartpos, int bytestocopy, bool *pbPostProcessed )
{
	VPROF( "CAsyncWavDataCache::CopyDataIntoMemory" );

	*pbPostProcessed = false;

	bool bret = false;

	CAsyncWaveData *data = CacheLock( handle );
	if ( !data )
	{
		FileNameHandle_t fnh = g_pFileSystem->FindOrAddFileName( filename );

		CacheEntry_t search;
		search.name = fnh;
		search.handle = 0;

		// Now look it up, it should be in the system
		int idx = m_CacheHandles.Find( search );
		if ( idx == m_CacheHandles.InvalidIndex() )
		{
			Assert( 0 );
			return false;
		}

		// Try and reload it
		asyncwaveparams_t params;
		params.hFilename = fnh;
		params.datasize = datasize;
		params.seekpos = startpos;

		handle = m_CacheHandles[ idx ].handle = CacheCreate( params );
		data = CacheLock( handle );
		if ( !data )
		{
			return bret;
		}
	}

	// Cache entry exists, but if filesize == 0 then the file itself wasn't on disk...
	if ( data->m_nDataSize != 0 )
	{
		bret = data->BlockingCopyData( buffer, bufsize, copystartpos, bytestocopy );
	}

	*pbPostProcessed = data->GetPostProcessed();

	// Release lock
	CacheUnlock( handle );
	return bret;
}


//-----------------------------------------------------------------------------
// Purpose: Copy from streaming buffers into target memory, never blocks.
//-----------------------------------------------------------------------------
int CAsyncWavDataCache::CopyStreamedDataIntoMemory( int hStream, void *pBuffer, int bufferSize, int copyStartPos, int bytesToCopy )
{
	VPROF( "CAsyncWavDataCache::CopyStreamedDataIntoMemory" );

	int					actualCopied;
	int					count;
	int					i;
	int					which;
	CAsyncWaveData		*pWaveData[STREAM_BUFFER_COUNT];
	CAsyncWaveData		*pFront;
	asyncwaveparams_t	params;
	int					nextStartPos;
	int					bufferPos;
	bool				bEndOfFile;
	int					index;
	bool				bWaiting;
	bool				bCompleted;
	StreamedEntry_t		&streamedEntry = m_StreamedHandles[hStream];
	
	if ( copyStartPos >= streamedEntry.m_DataStart + streamedEntry.m_DataSize )
	{
		// at or past end of file
		return 0;
	}

	for ( i=0; i<streamedEntry.m_numBuffers; ++i )
	{
		pWaveData[i] = CacheGetNoTouch( streamedEntry.m_hWaveData[i] );
		Assert( pWaveData[i] );
	}

	// drive the buffering
	index = streamedEntry.m_Front;
	bEndOfFile = 0;
	actualCopied = 0;
	bWaiting = false;
	while ( 1 )
	{
		// try to satisfy from the front
		pFront = pWaveData[index % streamedEntry.m_numBuffers];
		bufferPos = copyStartPos - pFront->m_async.nOffset;

		// cache atomic async completion signal off to avoid coherency issues
		bCompleted = pFront->m_bLoaded || pFront->m_bMissing;

		if ( snd_async_stream_spew.GetInt() >= 1 )
		{
			// interval is the audio block clock rate, the block must be available within this interval
			// a faster audio rate or smaller block size implies a smaller interval
			// latency is the actual block delivery time
			// latency must not exceed the delivery interval or stariving occurs and audio pops
			float nowTime = Plat_FloatTime();
			int interval = (int)(1000.0f*(nowTime-pFront->m_start));
			int latency;
			if ( bCompleted && pFront->m_bLoaded )
			{
				latency = (int)(1000.0f*(pFront->m_arrival-pFront->m_start));
			}
			else
			{
				// buffer has not arrived yet
				latency = -1;
			}
			DevMsg( "Stream:%2d interval:%5dms latency:%5dms offset:%d length:%d (%s)\n", hStream, interval, latency, pFront->m_async.nOffset, pFront->m_nReadSize, pFront->GetFileName() );
		}

		if ( bCompleted && pFront->m_hAsyncControl && ( pFront->m_bLoaded || pFront->m_bMissing) )
		{
			g_pFileSystem->AsyncRelease( pFront->m_hAsyncControl );
			pFront->m_hAsyncControl = NULL;
		}

		if ( bCompleted && pFront->m_bLoaded )
		{
			if ( bufferPos >= 0 && bufferPos < pFront->m_nReadSize )
			{
				count = bytesToCopy;
				if ( bufferPos + bytesToCopy > pFront->m_nReadSize )
				{
					// clamp requested to actual available
					count = pFront->m_nReadSize - bufferPos;
				}
				if ( bufferPos + count > bufferSize )
				{
					// clamp requested to caller's buffer dimension
					count = bufferSize - bufferPos;
				}

				Q_memcpy( pBuffer, (char *)pFront->m_pvData + bufferPos, count );
		
				// advance past consumed bytes
				actualCopied += count;
				copyStartPos += count;
				bufferPos += count;
			}
		}
		else if ( bCompleted && pFront->m_bMissing )
		{
			// notify on any error
			MaybeReportMissingWav( pFront->GetFileName() );
			break;
		}
		else
		{
			// data not available
			bWaiting = true;
			break;
		}

		// cycle past obsolete or consumed buffers
		if ( bufferPos < 0 || bufferPos >= pFront->m_nReadSize )
		{
			// move to next buffer
			index++;
			if ( index - streamedEntry.m_Front >= streamedEntry.m_numBuffers )
			{
				// out of buffers
				break;
			}
		}

		if ( actualCopied == bytesToCopy )
		{
			// satisfied request
			break;
		}
	}

	if ( streamedEntry.m_numBuffers > 1 )
	{
		// restart consumed buffers
		while ( streamedEntry.m_Front < index )
		{
			if ( !actualCopied && !bWaiting )
			{
				// couldn't return any data because the buffers aren't in the right location
				// oh no! caller must be skipping
				// due to latency the next buffer position has to start one full buffer ahead of the caller's desired read location
				// hopefully only 1 buffer will stutter
				nextStartPos = copyStartPos - streamedEntry.m_DataStart + streamedEntry.m_BufferSize;

				// advance past, ready for next possible iteration
				copyStartPos += streamedEntry.m_BufferSize;
			}
			else
			{
				// get the next forecasted read location
				nextStartPos = streamedEntry.m_NextStartPos;
			}

			if ( nextStartPos >= streamedEntry.m_DataSize )
			{
				// next buffer is at or past end of file 
				if ( streamedEntry.m_LoopStart >= 0 )
				{
					// wrap back around to loop position
					nextStartPos = streamedEntry.m_LoopStart;
				}
				else
				{
					// advance past consumed buffer
					streamedEntry.m_Front++;

					// start no further buffers
					break;
				}
			}

			// still valid data left to read
			// snap the buffer position to required alignment
			nextStartPos = streamedEntry.m_SectorSize * (nextStartPos/streamedEntry.m_SectorSize);

			// start loading back buffer at future location
			params.hFilename = streamedEntry.m_hName;
			params.seekpos = streamedEntry.m_DataStart + nextStartPos;
			params.datasize = streamedEntry.m_DataSize - nextStartPos;
			params.alignment = streamedEntry.m_SectorSize;
			if ( params.datasize > streamedEntry.m_BufferSize )
			{
				// clamp to buffer size
				params.datasize = streamedEntry.m_BufferSize;
			}

			// save next start position
			streamedEntry.m_NextStartPos = nextStartPos + params.datasize;

			which = streamedEntry.m_Front % streamedEntry.m_numBuffers;
			if ( streamedEntry.m_bSinglePlay )
			{
				// a single play wave has no reason to persist its buffers into the lru
				// reuse buffer and restart until finished
				pWaveData[which]->StartAsyncLoading( params );
			}
			else
			{
				// release obsolete buffer to lru management
				CacheUnlock( streamedEntry.m_hWaveData[which] );
				// reclaim or create/load the desired buffer
				streamedEntry.m_hWaveData[which] = FindOrCreateBuffer( params, true );
			}

			streamedEntry.m_Front++;
		}

		if ( bWaiting )
		{
			// oh no! data needed is not yet available in front buffer
			// caller requesting data faster than can be provided or caller skipped
			// can only return what has been copied thus far (could be 0)
			return actualCopied;
		}
	}

	return actualCopied;
}


//-----------------------------------------------------------------------------
// Purpose: Get the front buffer, optionally block.
// Intended for user of a single buffer stream.
//-----------------------------------------------------------------------------
void *CAsyncWavDataCache::GetStreamedDataPointer( StreamHandle_t hStream, bool bSync )
{
	void			*pData;
	CAsyncWaveData	*pFront;
	int				index;
	StreamedEntry_t &streamedEntry = m_StreamedHandles[hStream];

	index  = streamedEntry.m_Front % streamedEntry.m_numBuffers;
	pFront = CacheGetNoTouch( streamedEntry.m_hWaveData[index] );
	Assert( pFront );
	if ( !pFront )
	{
		// shouldn't happen
		return NULL;
	}

	if ( !pFront->m_bMissing && pFront->m_bLoaded )
	{
		return pFront->m_pvData;
	}

	if ( bSync && pFront->BlockingGetDataPointer( &pData ) )
	{
		return pData;
	}

	return NULL;
}


//-----------------------------------------------------------------------------
// Purpose: The front buffer must be valid
//-----------------------------------------------------------------------------
bool CAsyncWavDataCache::IsStreamedDataReady( int hStream )
{
	VPROF( "CAsyncWavDataCache::IsStreamedDataReady" );

	if ( hStream == INVALID_STREAM_HANDLE )
	{
		return false;
	}

	StreamedEntry_t &streamedEntry = m_StreamedHandles[hStream];

	if ( streamedEntry.m_Front )
	{
		// already streaming, the buffers better be arriving as expected
		return true;
	}

	// only the first front buffer must be present
	CAsyncWaveData *pFront = CacheGetNoTouch( streamedEntry.m_hWaveData[0] );
	Assert( pFront );
	if ( !pFront )
	{
		// shouldn't happen
		// let the caller think data is ready, so stream can shutdown
		return true;
	}

	// regardless of any errors
	// errors handled during data fetch
	return pFront->m_bLoaded || pFront->m_bMissing;
}


//-----------------------------------------------------------------------------
// Purpose: Dequeue the buffer entry (backdoor for list management)
//-----------------------------------------------------------------------------
void CAsyncWavDataCache::MarkBufferDiscarded( BufferHandle_t hBuffer )
{
	m_BufferList.RemoveAt( hBuffer );
}


//-----------------------------------------------------------------------------
// Purpose: 
// Input  : handle - 
//			proc - 
//-----------------------------------------------------------------------------
void CAsyncWavDataCache::SetPostProcessed( memhandle_t handle, bool proc )
{
	CAsyncWaveData *data = CacheGet( handle );
	if ( data )
	{
		data->SetPostProcessed( proc );
	}
}


//-----------------------------------------------------------------------------
// Purpose: 
// Input  : handle - 
//-----------------------------------------------------------------------------
void CAsyncWavDataCache::Unload( memhandle_t handle )
{
	// Don't actually unload, just mark it as stale
	if ( GetCacheSection() )
	{
		GetCacheSection()->Age( handle );
	}
}

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : handle - 
//			*filename - 
//			datasize - 
//			startpos - 
//			**pData - 
//			copystartpos - 
//			*pbPostProcessed - 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CAsyncWavDataCache::GetDataPointer( memhandle_t& handle, char const *filename, int datasize, int startpos, void **pData, int copystartpos, bool *pbPostProcessed )
{
	VPROF( "CAsyncWavDataCache::GetDataPointer" );

	Assert( pbPostProcessed );
	Assert( pData );

	*pbPostProcessed = false;

	bool bret = false;
	*pData = NULL;

	CAsyncWaveData *data = CacheLock( handle );
	if ( !data )
	{
		FileNameHandle_t fnh = g_pFileSystem->FindOrAddFileName( filename );

		CacheEntry_t search;
		search.name = fnh;
		search.handle = 0;

		int idx = m_CacheHandles.Find( search );
		if ( idx == m_CacheHandles.InvalidIndex() )
		{
			Assert( 0 );
			return bret;
		}

		// Try and reload it
		asyncwaveparams_t params;
		params.hFilename = fnh;
		params.datasize = datasize;
		params.seekpos = startpos;

		handle = m_CacheHandles[ idx ].handle = CacheCreate( params );
		data = CacheLock( handle );
		if ( !data )
		{
			return bret;
		}
	}

	// Cache entry exists, but if filesize == 0 then the file itself wasn't on disk...
	if ( data->m_nDataSize != 0 )
	{
		if ( datasize != data->m_nDataSize )
		{
			// We've had issues where we are called with datasize larger than what we read on disk.
			//  Ie: datasize is 277,180, data->m_nDataSize is 263,168
			// This can happen due to a corrupted audio cache, but it's more likely that somehow
			//  we wound up reading the cache data from one language and the file from another.
			DevMsg( "Cached datasize != sound datasize %d - %d.\n", datasize, data->m_nDataSize );
#ifdef STAGING_ONLY
			// Adding a STAGING_ONLY debugger break to try and help track this down. Hopefully we'll
			//  get this crash internally with full debug information instead of just minidump files.
			DebuggerBreak();
#endif
		}
		else if ( copystartpos < data->m_nDataSize )
		{
			if ( data->BlockingGetDataPointer( pData ) )
			{
				*pData = (char *)*pData + copystartpos;
				bret = true;
			}
		}
	}

	*pbPostProcessed = data->GetPostProcessed();

	// Release lock at the end of mixing
	QueueUnlock( handle );
	return bret;
}

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : handle - 
//			*filename - 
//			datasize - 
//			startpos - 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CAsyncWavDataCache::IsDataLoadCompleted( memhandle_t handle, bool *pIsValid )
{
	VPROF( "CAsyncWavDataCache::IsDataLoadCompleted" );

	CAsyncWaveData *data = CacheGet( handle );
	if ( !data )
	{
		*pIsValid = false;
		return false;
	}
	*pIsValid = true;
	// bump the priority
	data->SetAsyncPriority( 1 );

	return data->m_bLoaded;
}


void CAsyncWavDataCache::RestartDataLoad( memhandle_t *pHandle, const char *pFilename, int dataSize, int startpos )
{
	CAsyncWaveData *data = CacheGet( *pHandle );
	if ( !data )
	{
		*pHandle = AsyncLoadCache( pFilename, dataSize, startpos );
	}
}

bool CAsyncWavDataCache::IsDataLoadInProgress( memhandle_t handle )
{
	CAsyncWaveData *data = CacheGet( handle );
	if ( data )
	{
		return data->IsCurrentlyLoading();
	}
	return false;
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CAsyncWavDataCache::Flush()
{
	GetCacheSection()->Flush();
	SpewMemoryUsage( 0 );
}

void CAsyncWavDataCache::QueueUnlock( const memhandle_t &handle )
{
	// not queuing right now, just unlock
	if ( !m_bQueueCacheUnlocks )
	{
		CacheUnlock( handle );
		return;
	}
	// queue to unlock at the end of mixing
	m_unlockQueue.AddToTail( handle );
}

void CAsyncWavDataCache::OnMixBegin()
{
	Assert( !m_bQueueCacheUnlocks );
	m_bQueueCacheUnlocks = true;
	Assert( m_unlockQueue.Count() == 0 );
}

void CAsyncWavDataCache::OnMixEnd()
{
	m_bQueueCacheUnlocks = false;
	// flush the unlock queue
	for ( int i = 0; i < m_unlockQueue.Count(); i++ )
	{
		CacheUnlock( m_unlockQueue[i] );
	}
	m_unlockQueue.RemoveAll();
}


//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
bool CAsyncWavDataCache::GetItemName( DataCacheClientID_t clientId, const void *pItem, char *pDest, unsigned nMaxLen  )
{
	CAsyncWaveData *pWaveData = (CAsyncWaveData *)pItem;
	Q_strncpy( pDest, pWaveData->GetFileName(), nMaxLen );
	return true;
}


//-----------------------------------------------------------------------------
// Purpose: Spew a cache summary to the console
//-----------------------------------------------------------------------------
void CAsyncWavDataCache::SpewMemoryUsage( int level )
{
	DataCacheStatus_t status;
	DataCacheLimits_t limits;
	GetCacheSection()->GetStatus( &status, &limits );
	int bytesUsed = status.nBytes;
	int bytesTotal = limits.nMaxBytes;

	if ( IsPC() )
	{
		float percent = 100.0f * (float)bytesUsed / (float)bytesTotal;

		Msg( "CAsyncWavDataCache:  %i .wavs total %s, %.2f %% of capacity\n", m_CacheHandles.Count(), Q_pretifymem( bytesUsed, 2 ), percent );

		if ( level >= 1 )
		{
			for ( int i = m_CacheHandles.FirstInorder(); m_CacheHandles.IsValidIndex(i); i = m_CacheHandles.NextInorder(i) )
			{
				char name[MAX_PATH];
				if ( !g_pFileSystem->String( m_CacheHandles[ i ].name, name, sizeof( name ) ) )
				{
					Assert( 0 );
					continue;
				}
				memhandle_t &handle = m_CacheHandles[ i ].handle;
				CAsyncWaveData *data = CacheGetNoTouch( handle );
				if ( data )
				{
					Msg( "\t%16.16s : %s\n", Q_pretifymem(data->Size()),name);
				}
				else
				{
					Msg( "\t%16.16s : %s\n", "not resident",name);
				}
			}
			Msg( "CAsyncWavDataCache:  %i .wavs total %s, %.2f %% of capacity\n", m_CacheHandles.Count(), Q_pretifymem( bytesUsed, 2 ), percent );
		}
	}
	
	if ( IsX360() )
	{
		CAsyncWaveData	*pData;
		BufferEntry_t	*pBuffer;
		BufferHandle_t	h;
		float			percent;
		int				lockCount;
		
		if ( bytesTotal <= 0 )
		{
			// unbounded, indeterminate
			percent = 0;
			bytesTotal = 0;
		}
		else
		{
			percent = 100.0f*(float)bytesUsed/(float)bytesTotal;
		}

		if ( level >= 1 )
		{
			// detail buffers
			ConMsg( "Streaming Buffer List:\n" );
			for ( h = m_BufferList.FirstInorder(); h != m_BufferList.InvalidIndex(); h = m_BufferList.NextInorder( h ) )
			{
				pBuffer = &m_BufferList[h];
				pData = CacheGetNoTouch( pBuffer->m_hWaveData );
				lockCount = GetCacheSection()->GetLockCount( pBuffer->m_hWaveData );

				CacheLockMutex();
				if ( pData )
				{
					ConMsg( "Start:%7d Length:%7d Lock:%3d %s\n", pData->m_async.nOffset, pData->m_nDataSize, lockCount, pData->GetFileName() );
				}
				CacheUnlockMutex();
			}
		}

		ConMsg( "CAsyncWavDataCache: %.2f MB used of %.2f MB, %.2f%% of capacity", (float)bytesUsed/(1024.0f*1024.0f), (float)bytesTotal/(1024.0f*1024.0f), percent );
	}
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CAsyncWavDataCache::Clear()
{
	for ( int i = m_CacheHandles.FirstInorder(); m_CacheHandles.IsValidIndex(i); i = m_CacheHandles.NextInorder(i) )
	{
		CacheEntry_t& dat = m_CacheHandles[i];
		CacheRemove( dat.handle );
	}
	m_CacheHandles.RemoveAll();

	FOR_EACH_LL( m_StreamedHandles, i )
	{
		StreamedEntry_t &dat = m_StreamedHandles[i];
		for ( int j=0; j<dat.m_numBuffers; ++j )
		{
			GetCacheSection()->BreakLock( dat.m_hWaveData[j] );
			CacheRemove( dat.m_hWaveData[j] );
		}
	}
	m_StreamedHandles.RemoveAll();
	m_BufferList.RemoveAll();
}


static CAsyncWavDataCache g_AsyncWaveDataCache;
IAsyncWavDataCache *wavedatacache = &g_AsyncWaveDataCache;

CON_COMMAND( snd_async_flush, "Flush all unlocked async audio data" )
{
	g_AsyncWaveDataCache.Flush();
}

CON_COMMAND( snd_async_showmem, "Show async memory stats" )
{
	g_AsyncWaveDataCache.SpewMemoryUsage( 1 );
}

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : *pFileName - 
//			dataOffset - 
//			dataSize - 
//-----------------------------------------------------------------------------
void PrefetchDataStream( const char *pFileName, int dataOffset, int dataSize )
{
	if ( IsX360() )
	{
		// Xbox streaming buffer implementation does not support this "hinting"
		return;
	}

	wavedatacache->PrefetchCache( pFileName, dataSize, dataOffset );
}

//-----------------------------------------------------------------------------
// Purpose: This is an instance of a stream.
//			This contains the file handle and streaming buffer
//			The mixer doesn't know the file is streaming.  The IWaveData
//			abstracts the data access.  The mixer abstracts data encoding/format
//-----------------------------------------------------------------------------
class CWaveDataStreamAsync : public IWaveData
{
public:
	CWaveDataStreamAsync( CAudioSource &source, IWaveStreamSource *pStreamSource, const char *pFileName, int fileStart, int fileSize, CSfxTable *sfx, int startOffset );
	~CWaveDataStreamAsync( void );

	// return the source pointer (mixer needs this to determine some things like sampling rate)
	CAudioSource &Source( void ) { return m_source; }

	// Read data from the source - this is the primary function of a IWaveData subclass
	// Get the data from the buffer (or reload from disk)
	virtual int ReadSourceData( void **pData, int sampleIndex, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] );
	bool IsValid() { return m_bValid; }
	virtual bool IsReadyToMix();

private:
	CWaveDataStreamAsync( const CWaveDataStreamAsync & );

	//-----------------------------------------------------------------------------
	// Purpose: 
	// Output : byte
	//-----------------------------------------------------------------------------
	inline byte *GetCachedDataPointer()
	{
		VPROF( "CWaveDataStreamAsync::GetCachedDataPointer" );

		CAudioSourceCachedInfo *info = m_AudioCacheHandle.Get( CAudioSource::AUDIO_SOURCE_WAV, m_pSfx->IsPrecachedSound(), m_pSfx, &m_nCachedDataSize );
		if ( !info )
		{
			Assert( !"CAudioSourceWave::GetCachedDataPointer info == NULL" );
			return NULL;
		}

		return (byte *)info->CachedData();
	}

	char const				*GetFileName();
	CAudioSource			&m_source;					// wave source
	IWaveStreamSource		*m_pStreamSource;			// streaming
	int						m_sampleSize;				// size of a sample in bytes
	int						m_waveSize;					// total number of samples in the file

	int						m_bufferSize;				// size of buffer in samples
	char					*m_buffer;
	int						m_sampleIndex;
	int						m_bufferCount;
	int						m_dataStart;
	int						m_dataSize;

	memhandle_t				m_hCache;
	StreamHandle_t			m_hStream;
	FileNameHandle_t		m_hFileName;
	
	bool					m_bValid;
	CAudioSourceCachedInfoHandle_t m_AudioCacheHandle;
	int						m_nCachedDataSize;
	CSfxTable				*m_pSfx;
};

CWaveDataStreamAsync::CWaveDataStreamAsync
	( 
		CAudioSource &source, 
		IWaveStreamSource *pStreamSource, 
		const char *pFileName, 
		int fileStart, 
		int fileSize, 
		CSfxTable *sfx,
		int startOffset
	) : 
	m_source( source ), 
	m_dataStart( fileStart ), 
	m_dataSize( fileSize ), 
	m_pStreamSource( pStreamSource ), 
	m_bValid( false ), 
	m_hCache( 0 ),
	m_hStream( INVALID_STREAM_HANDLE ),
	m_hFileName( 0 ), 
	m_pSfx( sfx )
{
	m_hFileName = g_pFileSystem->FindOrAddFileName( pFileName );

	// nothing in the buffer yet
	m_sampleIndex = 0;
	m_bufferCount = 0;

	if ( IsPC() )
	{
		m_buffer = new char[SINGLE_BUFFER_SIZE];
		Q_memset( m_buffer, 0, SINGLE_BUFFER_SIZE );
	}

	m_nCachedDataSize = 0;

	if ( m_dataSize <= 0 )
	{
		DevMsg(1, "Can't find streaming wav file: sound\\%s\n", GetFileName() );
		return;
	}

	if ( IsPC() )
	{
		m_hCache = wavedatacache->AsyncLoadCache( GetFileName(), m_dataSize, m_dataStart );

		// size of a sample
		m_sampleSize = source.SampleSize();
		// size in samples of the buffer
		m_bufferSize = SINGLE_BUFFER_SIZE / m_sampleSize;
		// size in samples (not bytes) of the wave itself
		m_waveSize = fileSize / m_sampleSize;

		m_AudioCacheHandle.Get( CAudioSource::AUDIO_SOURCE_WAV, m_pSfx->IsPrecachedSound(), m_pSfx, &m_nCachedDataSize );
	}
	
	if ( IsX360() )
	{
		// size of a sample
		m_sampleSize = source.SampleSize();
		// size in samples (not bytes) of the wave itself
		m_waveSize = fileSize / m_sampleSize;

		streamFlags_t flags = STREAMED_FROMDVD;

		if ( !Q_strnicmp( pFileName, "music", 5 ) && ( pFileName[5] == '\\' || pFileName[5] == '/') )
		{
			// music discards and cycles its buffers
			flags |= STREAMED_SINGLEPLAY;
		}
		else if ( !Q_strnicmp( pFileName, "vo", 2 ) && ( pFileName[2] == '\\' || pFileName[2] == '/' ) && !source.IsSentenceWord() )
		{
			// vo discards and cycles its buffers, except for sentence sources, which do recur
			flags |= STREAMED_SINGLEPLAY;
		}

		int bufferSize;
		if ( source.Format() == WAVE_FORMAT_XMA )
		{
			// each xma block has its own compression rate
			// the buffer must be large enough to cover worst case delivery i/o latency
			// the xma mixer expects quantum xma blocks
			COMPILE_TIME_ASSERT( ( STREAM_BUFFER_DATASIZE % XMA_BLOCK_SIZE ) == 0 );
			bufferSize = STREAM_BUFFER_DATASIZE;
		}
		else
		{
			// calculate a worst case buffer size based on rate
			bufferSize = STREAM_BUFFER_TIME*source.SampleRate()*m_sampleSize;
			if ( source.Format() == WAVE_FORMAT_ADPCM )
			{
				// consider adpcm as 4 bit samples
				bufferSize /= 2;
			}

			if ( source.IsLooped() )
			{
				// lighten the streaming load for looping samples
				// doubling the buffer halves the buffer search/load requests
				bufferSize *= 2;
			}
		}

		// streaming buffers obey alignments
		bufferSize = AlignValue( bufferSize, XBOX_DVD_SECTORSIZE );

		// use double buffering
		int numBuffers = 2;

		if ( m_dataSize <= STREAM_BUFFER_DATASIZE || m_dataSize <= numBuffers*bufferSize )
		{
			// no gain for buffering a small file or multiple buffering
			// match the expected transfer with a single buffer
			bufferSize = m_dataSize;
			numBuffers = 1;
		}

		// size in samples of the transfer buffer
		m_bufferSize = bufferSize / m_sampleSize;

		// allocate a transfer buffer
		// matches the size of the streaming buffer exactly
		// ensures that buffers can be filled and then consumed/requeued at the same time
		m_buffer = new char[bufferSize];

		int loopStart;
		if ( source.IsLooped() )
		{
			int loopBlock;
			loopStart = m_pStreamSource->GetLoopingInfo( &loopBlock, NULL, NULL ) * m_sampleSize;
			if ( source.Format() == WAVE_FORMAT_XMA )
			{
				// xma works in blocks, mixer handles inter-block accurate loop positioning
				// block streaming will cycle from the block where the loop occurs
				loopStart = loopBlock * XMA_BLOCK_SIZE;
			}
		}
		else
		{
			// sample not looped
			loopStart = -1;
		}

		// load the file piecewise through a buffering implementation
		m_hStream = wavedatacache->OpenStreamedLoad( pFileName, m_dataSize, m_dataStart, startOffset, loopStart, bufferSize, numBuffers, flags );
	}

	m_bValid = true;
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
CWaveDataStreamAsync::~CWaveDataStreamAsync( void ) 
{
	if ( IsPC() && m_source.IsPlayOnce() && m_source.CanDelete() )
	{
		m_source.SetPlayOnce( false ); // in case it gets used again
		wavedatacache->Unload( m_hCache );
	}

	if ( IsX360() )
	{
		wavedatacache->CloseStreamedLoad( m_hStream ); 
	}

	delete [] m_buffer;
}

//-----------------------------------------------------------------------------
// Purpose: 
// Output : char const
//-----------------------------------------------------------------------------
char const *CWaveDataStreamAsync::GetFileName()
{
	static char fn[MAX_PATH];

	if ( m_hFileName )
	{
		if ( g_pFileSystem->String( m_hFileName, fn, sizeof( fn ) ) )
		{
			return fn;
		}
	}

	Assert( 0 );
	return "";
}

//-----------------------------------------------------------------------------
// Purpose: 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CWaveDataStreamAsync::IsReadyToMix()
{
	if ( IsPC() )
	{
		// If not async loaded, start mixing right away
		if ( !m_source.IsAsyncLoad() && !snd_async_fullyasync.GetBool() )
		{
			return true;
		}

		bool bCacheValid;
		bool bLoaded = wavedatacache->IsDataLoadCompleted( m_hCache, &bCacheValid );
		if ( !bCacheValid )
		{
			wavedatacache->RestartDataLoad( &m_hCache, GetFileName(), m_dataSize, m_dataStart );
		}
		return bLoaded;
	}

	if ( IsX360() )
	{
		return wavedatacache->IsStreamedDataReady( m_hStream );
	}

	return false;
}


//-----------------------------------------------------------------------------
// Purpose: Read data from the source - this is the primary function of a IWaveData subclass
//  Get the data from the buffer (or reload from disk)
// Input  : **pData - 
//			sampleIndex - 
//			sampleCount - 
//			copyBuf[AUDIOSOURCE_COPYBUF_SIZE] - 
// Output : int
//-----------------------------------------------------------------------------
int CWaveDataStreamAsync::ReadSourceData( void **pData, int sampleIndex, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] )
{
	// Current file position
	int seekpos = m_dataStart + m_sampleIndex * m_sampleSize;

	// wrap position if looping
	if ( m_source.IsLooped() )
	{
		sampleIndex = m_pStreamSource->UpdateLoopingSamplePosition( sampleIndex );
		if ( sampleIndex < m_sampleIndex )
		{
			// looped back, buffer has no samples yet
			m_sampleIndex = sampleIndex;
			m_bufferCount = 0;

			// update file position
			seekpos = m_dataStart + sampleIndex * m_sampleSize;
		}
	}

	// UNDONE: This is an error!!
	// The mixer playing back the stream tried to go backwards!?!?!
	// BUGBUG: Just play the beginning of the buffer until we get to a valid linear position
	if ( sampleIndex < m_sampleIndex )
		sampleIndex = m_sampleIndex;

	// calc sample position relative to the current buffer
	// m_sampleIndex is the sample position of the first byte of the buffer
	sampleIndex -= m_sampleIndex;
	
	// out of range? refresh buffer
	if ( sampleIndex >= m_bufferCount )
	{
		// advance one buffer (the file is positioned here)
		m_sampleIndex += m_bufferCount;
		// next sample to load
		sampleIndex -= m_bufferCount;

		// if the remainder is greated than one buffer size, seek over it.  Otherwise, read the next chunk
		// and leave the remainder as an offset.

		// number of buffers to "skip" (as in the case where we are starting a streaming sound not at the beginning)
		int skips = sampleIndex / m_bufferSize;
		
		// If we are skipping over a buffer, do it with a seek instead of a read.
		if ( skips )
		{
			// skip directly to next position
			m_sampleIndex += sampleIndex;
			sampleIndex = 0;
		}

		// move the file to the new position
		seekpos = m_dataStart + (m_sampleIndex * m_sampleSize);

		// This is the maximum number of samples we could read from the file
		m_bufferCount = m_waveSize - m_sampleIndex;
		
		// past the end of the file?  stop the wave.
		if ( m_bufferCount <= 0 )
			return 0;

		// clamp available samples to buffer size
		if ( m_bufferCount > m_bufferSize )
			m_bufferCount = m_bufferSize;

		if ( IsPC() )
		{
			// See if we can load in the intial data right out of the cached data lump instead.
			int cacheddatastartpos = ( seekpos - m_dataStart );

			// FastGet doesn't call into IsPrecachedSound if the handle appears valid...
			CAudioSourceCachedInfo *info = m_AudioCacheHandle.FastGet();
			if ( !info )
			{
				// Full recache
				info = m_AudioCacheHandle.Get( CAudioSource::AUDIO_SOURCE_WAV, m_pSfx->IsPrecachedSound(), m_pSfx, &m_nCachedDataSize );
			}

			bool startupCacheUsed = false;

			if  ( info && 
				( m_nCachedDataSize > 0 ) && 
				( cacheddatastartpos < m_nCachedDataSize ) )
			{
				// Get a ptr to the cached data
				const byte *cacheddata = info->CachedData();
				if ( cacheddata )
				{
					// See how many samples of cached data are available (cacheddatastartpos is zero on the first read)
					int availSamples = ( m_nCachedDataSize - cacheddatastartpos ) / m_sampleSize;

					// Clamp to size of our internal buffer
					if ( availSamples > m_bufferSize )
					{
						availSamples = m_bufferSize;
					}

					// Mark how many we are returning
					m_bufferCount = availSamples;
					// Copy raw sample data directly out of cache
					Q_memcpy( m_buffer, ( char * )cacheddata + cacheddatastartpos, availSamples * m_sampleSize );

					startupCacheUsed = true;
				}
			}

			// Not in startup cache, grab data from async cache loader (will block if data hasn't arrived yet)
			if ( !startupCacheUsed )
			{
				bool postprocessed = false;
				
				// read in the max bufferable, available samples
				if ( !wavedatacache->CopyDataIntoMemory( 
					m_hCache, 
					GetFileName(), 
					m_dataSize, 
					m_dataStart,
					m_buffer, 
					sizeof( m_buffer ),
					seekpos, 
					m_bufferCount * m_sampleSize,
					&postprocessed ) )
				{
					return 0;
				}

				// do any conversion the source needs (mixer will decode/decompress)
				if ( !postprocessed )
				{
					// Note that we don't set the postprocessed flag on the underlying data, since for streaming we're copying the
					//  original data into this buffer instead.
					m_pStreamSource->UpdateSamples( m_buffer, m_bufferCount );
				}
			}
		}

		if ( IsX360() )
		{
			if ( m_hStream != INVALID_STREAM_HANDLE )
			{
				// request available data, may get less
				// drives the buffering
				m_bufferCount = wavedatacache->CopyStreamedDataIntoMemory( 
									m_hStream, 
									m_buffer, 
									m_bufferSize * m_sampleSize,
									seekpos, 
									m_bufferCount * m_sampleSize );
				// convert to number of samples in the buffer
				m_bufferCount /= m_sampleSize;
			}
			else
			{
				return 0;
			}

			// do any conversion now the source needs (mixer will decode/decompress) on this buffer
			m_pStreamSource->UpdateSamples( m_buffer, m_bufferCount );
		}
	}

	// If we have some samples in the buffer that are within range of the request
	// Use unsigned comparisons so that if sampleIndex is somehow negative that
	// will be treated as out of range.
	if ( (unsigned)sampleIndex < (unsigned)m_bufferCount )
	{
		// Get the desired starting sample
		*pData = (void *)&m_buffer[sampleIndex * m_sampleSize];

		// max available
		int available = m_bufferCount - sampleIndex;
		// clamp available to max requested
		if ( available > sampleCount )
			available = sampleCount;

		return available;
	}

	return 0;
}

//-----------------------------------------------------------------------------
// Purpose: Iterator for wave data (this is to abstract streaming/buffering)
//-----------------------------------------------------------------------------
class CWaveDataMemoryAsync : public IWaveData
{
public:
	CWaveDataMemoryAsync( CAudioSource &source );
	~CWaveDataMemoryAsync( void ) {}
	CAudioSource &Source( void ) { return m_source; }
	
	virtual int ReadSourceData( void **pData, int sampleIndex, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] );
	virtual bool IsReadyToMix();

private:
	CAudioSource		&m_source;	// pointer to source
};

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : &source - 
//-----------------------------------------------------------------------------
CWaveDataMemoryAsync::CWaveDataMemoryAsync( CAudioSource &source ) : 
	m_source(source) 
{
}

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : **pData - 
//			sampleIndex - 
//			sampleCount - 
//			copyBuf[AUDIOSOURCE_COPYBUF_SIZE] - 
// Output : int
//-----------------------------------------------------------------------------
int CWaveDataMemoryAsync::ReadSourceData( void **pData, int sampleIndex, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] )
{
	return m_source.GetOutputData( pData, sampleIndex, sampleCount, copyBuf );
}

//-----------------------------------------------------------------------------
// Purpose: 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CWaveDataMemoryAsync::IsReadyToMix()
{
	if ( !m_source.IsAsyncLoad() && !snd_async_fullyasync.GetBool() )
	{
		// Wait until we're pending at least
		if ( m_source.GetCacheStatus() == CAudioSource::AUDIO_NOT_LOADED )
		{
			return false;
		}
		return true;
	}

	if ( m_source.IsCached() )
	{
		return true;
	}

	if ( IsPC() )
	{
		// Msg( "Waiting for data '%s'\n", m_source.GetFileName() );
		m_source.CacheLoad();
	}

	if ( IsX360() )
	{
		// expected to be resident and valid, otherwise being called prior to load
		Assert( 0 );
	}

	return false;
}

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : &source - 
//			*pStreamSource - 
//			&io - 
//			*pFileName - 
//			dataOffset - 
//			dataSize - 
// Output : IWaveData
//-----------------------------------------------------------------------------
IWaveData *CreateWaveDataStream( CAudioSource &source, IWaveStreamSource *pStreamSource, const char *pFileName, int dataStart, int dataSize, CSfxTable *pSfx, int startOffset )
{
	CWaveDataStreamAsync *pStream = new CWaveDataStreamAsync( source, pStreamSource, pFileName, dataStart, dataSize, pSfx, startOffset );
	if ( !pStream || !pStream->IsValid() )
	{
		delete pStream;
		pStream = NULL;
	}
	return pStream;
}

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : &source - 
// Output : IWaveData
//-----------------------------------------------------------------------------
IWaveData *CreateWaveDataMemory( CAudioSource &source )
{
	CWaveDataMemoryAsync *mem = new CWaveDataMemoryAsync( source );
	return mem;
}