summaryrefslogtreecommitdiff
path: root/engine/audio/private/snd_dev_wave.cpp
blob: 92cb439ffd27382b8b88dd776a6d3be484c33ae4 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//===========================================================================//

#include "audio_pch.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

extern bool snd_firsttime;
extern bool MIX_ScaleChannelVolume( paintbuffer_t *ppaint, channel_t *pChannel, int volume[CCHANVOLUMES], int mixchans );
extern void S_SpatializeChannel( int volume[6], int master_vol, const Vector *psourceDir, float gain, float mono );

// 64K is > 1 second at 16-bit, 22050 Hz
// 44k: UNDONE - need to double buffers now that we're playing back at 44100?
#define	WAV_BUFFERS				64
#define	WAV_MASK				0x3F
#define	WAV_BUFFER_SIZE			0x0400


//-----------------------------------------------------------------------------
//
// NOTE: This only allows 16-bit, stereo wave out
//
//-----------------------------------------------------------------------------
class CAudioDeviceWave : public CAudioDeviceBase
{
public:
	bool		IsActive( void );
	bool		Init( void );
	void		Shutdown( void );
	void		PaintEnd( void );
	int			GetOutputPosition( void );
	void		ChannelReset( int entnum, int channelIndex, float distanceMod );
	void		Pause( void );
	void		UnPause( void );
	float		MixDryVolume( void );
	bool		Should3DMix( void );
	void		StopAllSounds( void );

	int			PaintBegin( float mixAheadTime, int soundtime, int paintedtime );
	void		ClearBuffer( void );
	void		UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up );
	void		MixBegin( int sampleCount );
	void		MixUpsample( int sampleCount, int filtertype );
	void		Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
	void		Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
	void		Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
	void		Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );

	void		TransferSamples( int end );
	void		SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono);
	void		ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount );

	const char *DeviceName( void )			{ return "Windows WAVE"; }
	int			DeviceChannels( void )		{ return 2; }
	int			DeviceSampleBits( void )	{ return 16; }
	int			DeviceSampleBytes( void )	{ return 2; }
	int			DeviceDmaSpeed( void )		{ return SOUND_DMA_SPEED; }
	int			DeviceSampleCount( void )	{ return m_deviceSampleCount; }

private:
	void	OpenWaveOut( void );
	void	CloseWaveOut( void );
	void	AllocateOutputBuffers();
	void	FreeOutputBuffers();
	void*	AllocOutputMemory( int nSize, HGLOBAL &hMemory );
	void	FreeOutputMemory( HGLOBAL &hMemory );
	bool	ValidWaveOut( void ) const;

	int			m_deviceSampleCount;

	int			m_buffersSent;
	int			m_buffersCompleted;
	int			m_pauseCount;

	// This is a single allocation for all wave headers (there are OUTPUT_BUFFER_COUNT of them)
	HGLOBAL		m_hWaveHdr;

	// This is a single allocation for all wave data (there are OUTPUT_BUFFER_COUNT of them)
	HANDLE		m_hWaveData;

	HWAVEOUT	m_waveOutHandle;

	// Memory for the wave data + wave headers
	void		*m_pBuffer;
	LPWAVEHDR	m_pWaveHdr;
};


//-----------------------------------------------------------------------------
// Class factory
//-----------------------------------------------------------------------------
IAudioDevice *Audio_CreateWaveDevice( void )
{
	CAudioDeviceWave *wave = NULL;
	if ( !wave )
	{
		wave = new CAudioDeviceWave;
	}

	if ( wave->Init() )
		return wave;

	delete wave;
	wave = NULL;

	return NULL;
}


//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CAudioDeviceWave::Init( void )
{
	m_bSurround = false;
	m_bSurroundCenter = false;
	m_bHeadphone = false;
	m_buffersSent = 0;
	m_buffersCompleted = 0;
	m_pauseCount = 0;
	m_waveOutHandle = 0;
	m_pBuffer = NULL;
	m_pWaveHdr = NULL;
	m_hWaveHdr = NULL;
	m_hWaveData = NULL;

	OpenWaveOut();

	if ( snd_firsttime )
	{
		DevMsg( "Wave sound initialized\n" );
	}
	return ValidWaveOut();
}

void CAudioDeviceWave::Shutdown( void )
{
	CloseWaveOut();
}


//-----------------------------------------------------------------------------
// WAV out device
//-----------------------------------------------------------------------------
inline bool CAudioDeviceWave::ValidWaveOut( void ) const 
{ 
	return m_waveOutHandle != 0; 
}


//-----------------------------------------------------------------------------
// Opens the windows wave out device
//-----------------------------------------------------------------------------
void CAudioDeviceWave::OpenWaveOut( void )
{
	WAVEFORMATEX waveFormat;
	memset( &waveFormat, 0, sizeof(waveFormat) );

	// Select a PCM, 16-bit stereo playback device
	waveFormat.cbSize = sizeof(waveFormat);
	waveFormat.wFormatTag = WAVE_FORMAT_PCM;
	waveFormat.nChannels = DeviceChannels();
	waveFormat.wBitsPerSample = DeviceSampleBits();
	waveFormat.nSamplesPerSec = DeviceDmaSpeed(); // DeviceSampleRate
	waveFormat.nBlockAlign = waveFormat.nChannels * waveFormat.wBitsPerSample / 8;
	waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign; 

	MMRESULT errorCode = waveOutOpen( &m_waveOutHandle, WAVE_MAPPER, &waveFormat, 0, 0L, CALLBACK_NULL );
	while ( errorCode != MMSYSERR_NOERROR )
	{
		if ( errorCode != MMSYSERR_ALLOCATED )
		{
			DevWarning( "waveOutOpen failed\n" );
			m_waveOutHandle = 0;
			return;
		}

		int nRetVal = MessageBox( NULL,
			"The sound hardware is in use by another app.\n\n"
			"Select Retry to try to start sound again or Cancel to run with no sound.",
			"Sound not available",
			MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION);

		if ( nRetVal != IDRETRY )
		{
			DevWarning( "waveOutOpen failure--hardware already in use\n" );
			m_waveOutHandle = 0;
			return;
		}

		errorCode = waveOutOpen( &m_waveOutHandle, WAVE_MAPPER, &waveFormat, 0, 0L, CALLBACK_NULL );
	}

	AllocateOutputBuffers();
}


//-----------------------------------------------------------------------------
// Closes the windows wave out device
//-----------------------------------------------------------------------------
void CAudioDeviceWave::CloseWaveOut( void ) 
{ 
	if ( ValidWaveOut() )
	{
		waveOutReset( m_waveOutHandle );
		FreeOutputBuffers();
		waveOutClose( m_waveOutHandle );
		m_waveOutHandle = NULL; 
	}
}


//-----------------------------------------------------------------------------
// Alloc output memory
//-----------------------------------------------------------------------------
void* CAudioDeviceWave::AllocOutputMemory( int nSize, HGLOBAL &hMemory )
{
	// Output memory for waveform data+hdrs must be 
	// globally allocated with GMEM_MOVEABLE and GMEM_SHARE flags.
	hMemory = GlobalAlloc( GMEM_MOVEABLE | GMEM_SHARE, nSize ); 
	if ( !hMemory ) 
	{ 
		DevWarning( "Sound: Out of memory.\n");
		CloseWaveOut();
		return NULL;
	}

	HPSTR lpData = (char *)GlobalLock( hMemory );
	if ( !lpData )
	{ 
		DevWarning( "Sound: Failed to lock.\n");
		GlobalFree( hMemory );
		hMemory = NULL;
		CloseWaveOut();
		return NULL;
	} 
	memset( lpData, 0, nSize );
	return lpData;
}


//-----------------------------------------------------------------------------
// Free output memory
//-----------------------------------------------------------------------------
void CAudioDeviceWave::FreeOutputMemory( HGLOBAL &hMemory )
{
	if ( hMemory )
	{
		GlobalUnlock( hMemory ); 
		GlobalFree( hMemory );
		hMemory = NULL;
	}
}


//-----------------------------------------------------------------------------
// Allocate output buffers
//-----------------------------------------------------------------------------
void CAudioDeviceWave::AllocateOutputBuffers()
{
	// Allocate and lock memory for the waveform data.  
	int nBufferSize = WAV_BUFFER_SIZE * WAV_BUFFERS;
	HPSTR lpData = (char *)AllocOutputMemory( nBufferSize, m_hWaveData );
	if ( !lpData )
		return;

	// Allocate and lock memory for the waveform header
	int nHdrSize = sizeof( WAVEHDR ) * WAV_BUFFERS;
	LPWAVEHDR lpWaveHdr = (LPWAVEHDR)AllocOutputMemory( nHdrSize, m_hWaveHdr );
	if ( !lpWaveHdr )
		return;

	// After allocation, set up and prepare headers.
	for ( int i=0 ; i < WAV_BUFFERS; i++ )
	{
		LPWAVEHDR lpHdr = lpWaveHdr + i;
		lpHdr->dwBufferLength = WAV_BUFFER_SIZE; 
		lpHdr->lpData = lpData + (i * WAV_BUFFER_SIZE);

		MMRESULT nResult = waveOutPrepareHeader( m_waveOutHandle, lpHdr, sizeof(WAVEHDR) );
		if ( nResult != MMSYSERR_NOERROR )
		{
			DevWarning( "Sound: failed to prepare wave headers\n" );
			CloseWaveOut();
			return;
		}
	}

	m_deviceSampleCount = nBufferSize / DeviceSampleBytes();
	
	m_pBuffer = (void *)lpData;
	m_pWaveHdr = lpWaveHdr;
}


//-----------------------------------------------------------------------------
// Free output buffers
//-----------------------------------------------------------------------------
void CAudioDeviceWave::FreeOutputBuffers()
{
	// Unprepare headers.
	if ( m_pWaveHdr )
	{
		for ( int i=0 ; i < WAV_BUFFERS; i++ )
		{
			waveOutUnprepareHeader( m_waveOutHandle, m_pWaveHdr+i, sizeof(WAVEHDR) );
		}
	}
	m_pWaveHdr = NULL;
	m_pBuffer = NULL;

	FreeOutputMemory( m_hWaveData );
	FreeOutputMemory( m_hWaveHdr );
}


//-----------------------------------------------------------------------------
// Mixing setup
//-----------------------------------------------------------------------------
int CAudioDeviceWave::PaintBegin( float mixAheadTime, int soundtime, int paintedtime )
{
	//  soundtime - total samples that have been played out to hardware at dmaspeed
	//  paintedtime - total samples that have been mixed at speed
	//  endtime - target for samples in mixahead buffer at speed

	unsigned int endtime = soundtime + mixAheadTime * DeviceDmaSpeed();
	
	int samps = DeviceSampleCount() >> (DeviceChannels()-1);

	if ((int)(endtime - soundtime) > samps)
		endtime = soundtime + samps;

	if ((endtime - paintedtime) & 0x3)
	{
		// The difference between endtime and painted time should align on 
		// boundaries of 4 samples.  This is important when upsampling from 11khz -> 44khz.
		endtime -= (endtime - paintedtime) & 0x3;
	}

	return endtime;
}


//-----------------------------------------------------------------------------
// Actually performs the mixing
//-----------------------------------------------------------------------------
void CAudioDeviceWave::PaintEnd( void )
{
	LPWAVEHDR	h;
	int			wResult;
	int			cblocks;

	//
	// find which sound blocks have completed
	//
	while (1)
	{
		if ( m_buffersCompleted == m_buffersSent )
		{
			//DevMsg ("Sound overrun\n");
			break;
		}

		if ( ! (m_pWaveHdr[ m_buffersCompleted & WAV_MASK].dwFlags & WHDR_DONE) )
		{
			break;
		}

		m_buffersCompleted++;	// this buffer has been played
	}

	//
	// submit a few new sound blocks
	//
	// 22K sound support
	// 44k: UNDONE - double blocks out now that we're at 44k playback? 
	cblocks = 4 << 1; 

	while (((m_buffersSent - m_buffersCompleted) >> SAMPLE_16BIT_SHIFT) < cblocks)
	{
		h = m_pWaveHdr + ( m_buffersSent&WAV_MASK );

		m_buffersSent++;
		/* 
		 * Now the data block can be sent to the output device. The 
		 * waveOutWrite function returns immediately and waveform 
		 * data is sent to the output device in the background. 
		 */ 
		wResult = waveOutWrite( m_waveOutHandle, h, sizeof(WAVEHDR) ); 

		if (wResult != MMSYSERR_NOERROR)
		{ 
			Warning( "Failed to write block to device\n");
			Shutdown();
			return; 
		} 
	}
}

int CAudioDeviceWave::GetOutputPosition( void )
{
	int s = m_buffersSent * WAV_BUFFER_SIZE;

	s >>= SAMPLE_16BIT_SHIFT;

	s &= (DeviceSampleCount()-1);

	return s / DeviceChannels();
}


//-----------------------------------------------------------------------------
// Pausing
//-----------------------------------------------------------------------------
void CAudioDeviceWave::Pause( void )
{
	m_pauseCount++;
	if (m_pauseCount == 1)
	{
		waveOutReset( m_waveOutHandle );
	}
}


void CAudioDeviceWave::UnPause( void )
{
	if ( m_pauseCount > 0 )
	{
		m_pauseCount--;
	}
}

bool CAudioDeviceWave::IsActive( void )
{
	return ( m_pauseCount == 0 );
}

float CAudioDeviceWave::MixDryVolume( void )
{
	return 0;
}


bool CAudioDeviceWave::Should3DMix( void )
{
	return false;
}


void CAudioDeviceWave::ClearBuffer( void )
{
	int		clear;

	if ( !m_pBuffer )
		return;

	clear = 0;

	Q_memset(m_pBuffer, clear, DeviceSampleCount() * DeviceSampleBytes() );
}

void CAudioDeviceWave::UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up )
{
}


void CAudioDeviceWave::MixBegin( int sampleCount )
{
	MIX_ClearAllPaintBuffers( sampleCount, false );
}


void CAudioDeviceWave::MixUpsample( int sampleCount, int filtertype )
{
	paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
	int ifilter = ppaint->ifilter;
	
	Assert (ifilter < CPAINTFILTERS);

	S_MixBufferUpsample2x( sampleCount, ppaint->pbuf, &(ppaint->fltmem[ifilter][0]), CPAINTFILTERMEM, filtertype );

	ppaint->ifilter++;
}

void CAudioDeviceWave::Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
	int volume[CCHANVOLUMES];
	paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();

	if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1))
		return;

	Mix8MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
}


void CAudioDeviceWave::Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
	int volume[CCHANVOLUMES];
	paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();

	if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
		return;

	Mix8StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
}


void CAudioDeviceWave::Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
	int volume[CCHANVOLUMES];
	paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();

	if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1 ))
		return;

	Mix16MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
}


void CAudioDeviceWave::Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
	int volume[CCHANVOLUMES];
	paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();

	if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
		return;

	Mix16StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
}


void CAudioDeviceWave::ChannelReset( int entnum, int channelIndex, float distanceMod )
{
}


void CAudioDeviceWave::TransferSamples( int end )
{
	int		lpaintedtime = g_paintedtime;
	int		endtime = end;
	
	// resumes playback...

	if ( m_pBuffer )
	{
		S_TransferStereo16( m_pBuffer, PAINTBUFFER, lpaintedtime, endtime );
	}
}

void CAudioDeviceWave::SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono )
{
	VPROF("CAudioDeviceWave::SpatializeChannel");
	S_SpatializeChannel( volume, master_vol, &sourceDir, gain, mono );
}

void CAudioDeviceWave::StopAllSounds( void )
{
}


void CAudioDeviceWave::ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount )
{
	//SX_RoomFX( endtime, filter, timefx );
	DSP_Process( idsp, pbuffront, pbufrear, pbufcenter, samplecount );
}