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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IDOWNLOADSYSTEM_H
#define IDOWNLOADSYSTEM_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
#if defined( WIN32 ) && !defined( _X360 ) // DWORD
#include "winlite.h"
#include <windows.h>
#else
#include "platform.h"
#endif
//----------------------------------------------------------------------------------------
#define INTERFACEVERSION_DOWNLOADSYSTEM "DownloadSystem001"
//----------------------------------------------------------------------------------------
struct RequestContext_t;
//----------------------------------------------------------------------------------------
class IDownloadSystem : public IBaseInterface
{
public:
virtual DWORD CreateDownloadThread( RequestContext_t *pContext ) = 0;
};
//----------------------------------------------------------------------------------------
#endif // IDOWNLOADSYSTEM_H
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