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-rw-r--r--vtf/s3tc_decode.h109
1 files changed, 109 insertions, 0 deletions
diff --git a/vtf/s3tc_decode.h b/vtf/s3tc_decode.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef S3TC_DECODE_H
+#define S3TC_DECODE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "bitmap/imageformat.h"
+enum ImageFormat;
+
+
+class S3RGBA
+{
+public:
+ unsigned char b, g, r, a;
+};
+
+class S3PaletteIndex
+{
+public:
+ unsigned char m_AlphaIndex;
+ unsigned char m_ColorIndex;
+};
+
+
+#define MAX_S3TC_BLOCK_BYTES 16
+
+
+S3PaletteIndex S3TC_GetPixelPaletteIndex( ImageFormat format, const char *pS3Block, int x, int y );
+
+void S3TC_SetPixelPaletteIndex( ImageFormat format, char *pS3Block, int x, int y, S3PaletteIndex iPaletteIndex );
+
+
+
+// Note: width, x, and y are in texels, not S3 blocks.
+S3PaletteIndex S3TC_GetPaletteIndex(
+ unsigned char *pFaceData,
+ ImageFormat format,
+ int imageWidth,
+ int x,
+ int y );
+
+
+// Note: width, x, and y are in texels, not S3 blocks.
+void S3TC_SetPaletteIndex(
+ unsigned char *pFaceData,
+ ImageFormat format,
+ int imageWidth,
+ int x,
+ int y,
+ S3PaletteIndex paletteIndex );
+
+
+const char* S3TC_GetBlock(
+ const void *pCompressed,
+ ImageFormat format,
+ int nBlocksWide, // How many blocks wide is the image (pixels wide / 4).
+ int xBlock,
+ int yBlock );
+
+
+char* S3TC_GetBlock(
+ void *pCompressed,
+ ImageFormat format,
+ int nBlocksWide, // How many blocks wide is the image (pixels wide / 4).
+ int xBlock,
+ int yBlock );
+
+
+// Merge the two palettes and copy the colors
+void S3TC_MergeBlocks(
+ char **blocks,
+ S3RGBA **pOriginals, // Original RGBA colors in the texture. This allows it to avoid doubly compressing.
+ int nBlocks,
+ int lPitch, // (in BYTES)
+ ImageFormat format
+ );
+
+
+// Convert an RGB565 color to RGBA8888.
+inline S3RGBA S3TC_RGBAFrom565( unsigned short color, unsigned char alphaValue=255 )
+{
+ S3RGBA ret;
+ ret.a = alphaValue;
+ ret.r = (unsigned char)( (color >> 11) << 3 );
+ ret.g = (unsigned char)( ((color >> 5) & 0x3F) << 2 );
+ ret.b = (unsigned char)( (color & 0x1F) << 3 );
+ return ret;
+}
+
+// Blend from one color to another..
+inline S3RGBA S3TC_RGBABlend( const S3RGBA &a, const S3RGBA &b, int aMul, int bMul, int div )
+{
+ S3RGBA ret;
+ ret.r = (unsigned char)(( (int)a.r * aMul + (int)b.r * bMul ) / div );
+ ret.g = (unsigned char)(( (int)a.g * aMul + (int)b.g * bMul ) / div );
+ ret.b = (unsigned char)(( (int)a.b * aMul + (int)b.b * bMul ) / div );
+ ret.a = (unsigned char)(( (int)a.a * aMul + (int)b.a * bMul ) / div );
+ return ret;
+}
+
+
+#endif // S3TC_DECODE_H