summaryrefslogtreecommitdiff
path: root/vphysics/vphysics.vpc
diff options
context:
space:
mode:
Diffstat (limited to 'vphysics/vphysics.vpc')
-rw-r--r--vphysics/vphysics.vpc136
1 files changed, 136 insertions, 0 deletions
diff --git a/vphysics/vphysics.vpc b/vphysics/vphysics.vpc
new file mode 100644
index 0000000..9b4ee3f
--- /dev/null
+++ b/vphysics/vphysics.vpc
@@ -0,0 +1,136 @@
+//-----------------------------------------------------------------------------
+// VPHYSICS.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$macro SRCDIR ".."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;$SRCDIR\ivp\ivp_intern;$SRCDIR\ivp\ivp_collision;$SRCDIR\ivp\ivp_physics;$SRCDIR\ivp\ivp_surface_manager;$SRCDIR\ivp\ivp_utility;$SRCDIR\ivp\ivp_controller;$SRCDIR\ivp\ivp_compact_builder;$SRCDIR\ivp\havana\havok;$SRCDIR\ivp\havana"
+ $PreprocessorDefinitions "$BASE;VPHYSICS_EXPORTS;HAVANA_CONSTRAINTS;HAVOK_MOPP"
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $Create/UsePCHThroughFile "cbase.h"
+ $PrecompiledHeaderFile "$(IntDir)\vphysics.pch"
+ // Language
+ $EnableRunTimeTypeInfo "No (/GR-)"
+ }
+ $Compiler [$WIN32]
+ {
+ $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" [$WIN32]
+ $SystemLibraries "iconv" [$OSXALL]
+ }
+}
+
+$Project "vphysics"
+{
+ $Folder "Source Files"
+ {
+ $File "stdafx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+
+ $File "convert.cpp" \
+ "$SRCDIR\public\filesystem_helpers.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+
+ $File "ledgewriter.cpp"
+ $File "main.cpp"
+ $File "physics_airboat.cpp"
+ $File "physics_collide.cpp"
+ $File "physics_constraint.cpp"
+ $File "physics_controller_raycast_vehicle.cpp"
+ $File "physics_environment.cpp"
+ $File "physics_fluid.cpp"
+ $File "physics_friction.cpp"
+ $File "physics_material.cpp"
+ $File "physics_motioncontroller.cpp"
+ $File "physics_object.cpp"
+ $File "physics_shadow.cpp"
+ $File "physics_spring.cpp"
+ $File "physics_vehicle.cpp"
+ $File "physics_virtualmesh.cpp"
+ $File "trace.cpp"
+ $File "vcollide_parse.cpp"
+ $File "vphysics_saverestore.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "cbase.h"
+ $File "convert.h"
+ $File "linear_solver.h"
+ $File "physics_airboat.h"
+ $File "physics_constraint.h"
+ $File "physics_controller_raycast_vehicle.h"
+ $File "physics_environment.h"
+ $File "physics_fluid.h"
+ $File "physics_friction.h"
+ $File "physics_material.h"
+ $File "physics_motioncontroller.h"
+ $File "physics_object.h"
+ $File "physics_shadow.h"
+ $File "physics_spring.h"
+ $File "physics_trace.h"
+ $File "physics_vehicle.h"
+ $File "vcollide_parse_private.h"
+ $File "vphysics_internal.h"
+ $File "vphysics_saverestore.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\vphysics\collision_set.h"
+ $File "$SRCDIR\public\vphysics\constraints.h"
+ $File "$SRCDIR\public\datamap.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\vphysics\friction.h"
+ $File "$SRCDIR\public\vphysics\object_hash.h"
+ $File "$SRCDIR\public\vphysics\performance.h"
+ $File "$SRCDIR\public\vphysics\player_controller.h"
+ $File "$SRCDIR\public\vphysics\stats.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\vcollide_parse.h"
+ $File "$SRCDIR\public\vphysics\vehicles.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\public\vphysics_interfaceV30.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $Lib "$LIBCOMMON/havana_constraints"
+ $Lib "$LIBCOMMON/hk_base"
+ $Lib "$LIBCOMMON/hk_math"
+ $Lib "$LIBCOMMON/ivp_compactbuilder"
+ $Lib "$LIBCOMMON/ivp_physics"
+ $Lib mathlib
+ $Lib tier2
+ }
+
+}