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-rw-r--r--vphysics/physics_vehicle.h25
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diff --git a/vphysics/physics_vehicle.h b/vphysics/physics_vehicle.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef PHYSICS_VEHICLE_H
+#define PHYSICS_VEHICLE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+struct vehicleparams_t;
+class IPhysicsVehicleController;
+class CPhysicsObject;
+class CPhysicsEnvironment;
+class IVP_Real_Object;
+
+bool ShouldOverrideWheelContactFriction( float *pFrictionOut, IVP_Real_Object *pivp0, IVP_Real_Object *pivp1, IVP_U_Float_Point *pNormal );
+
+IPhysicsVehicleController *CreateVehicleController( CPhysicsEnvironment *pEnv, CPhysicsObject *pBodyObject, const vehicleparams_t &params, unsigned int nVehicleType, IPhysicsGameTrace *pGameTrace );
+
+#endif // PHYSICS_VEHICLE_H