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diff --git a/vphysics/physics_trace.h b/vphysics/physics_trace.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef PHYSICS_TRACE_H
+#define PHYSICS_TRACE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+class Vector;
+class QAngle;
+class CGameTrace;
+class CTraceRay;
+class IVP_Compact_Surface;
+typedef CGameTrace trace_t;
+struct Ray_t;
+class IVP_Compact_Surface;
+class IVP_Compact_Mopp;
+class IConvexInfo;
+enum
+{
+ COLLIDE_POLY = 0,
+ COLLIDE_MOPP = 1,
+ COLLIDE_BALL = 2,
+ COLLIDE_VIRTUAL = 3,
+};
+
+class IPhysCollide
+{
+public:
+ virtual ~IPhysCollide() {}
+ //virtual void AddReference() = 0;
+ //virtual void ReleaseReference() = 0;
+
+ // get a surface manager
+ virtual IVP_SurfaceManager *CreateSurfaceManager( short & ) const = 0;
+ virtual void GetAllLedges( IVP_U_BigVector<IVP_Compact_Ledge> &ledges ) const = 0;
+ virtual unsigned int GetSerializationSize() const = 0;
+ virtual unsigned int SerializeToBuffer( char *pDest, bool bSwap = false ) const = 0;
+ virtual int GetVCollideIndex() const = 0;
+ virtual Vector GetMassCenter() const = 0;
+ virtual void SetMassCenter( const Vector &massCenter ) = 0;
+ virtual Vector GetOrthographicAreas() const = 0;
+ virtual void SetOrthographicAreas( const Vector &areas ) = 0;
+ virtual float GetSphereRadius() const = 0;
+ virtual void OutputDebugInfo() const = 0;
+};
+
+#define LEAFMAP_HAS_CUBEMAP 0x0001
+#define LEAFMAP_HAS_SINGLE_VERTEX_SPAN 0x0002
+#define LEAFMAP_HAS_MULTIPLE_VERTEX_SPANS 0x0004
+struct leafmap_t
+{
+ void *pLeaf;
+ unsigned short vertCount;
+ byte flags;
+ byte spanCount;
+ unsigned short startVert[8];
+
+ void SetHasCubemap()
+ {
+ flags = LEAFMAP_HAS_CUBEMAP;
+ }
+
+ void SetSingleVertexSpan( int startVertIndex, int vertCountIn )
+ {
+ flags = 0;
+ flags |= LEAFMAP_HAS_SINGLE_VERTEX_SPAN;
+ startVert[0] = startVertIndex;
+ vertCount = vertCountIn;
+ }
+
+ int MaxSpans()
+ {
+ return sizeof(startVert) - sizeof(startVert[0]);
+ }
+ const byte *GetSpans() const
+ {
+ return reinterpret_cast<const byte *>(&startVert[1]);
+ }
+ byte *GetSpans()
+ {
+ return reinterpret_cast<byte *>(&startVert[1]);
+ }
+
+ void SetRLESpans( int startVertIndex, int spanCountIn, byte *pSpans )
+ {
+ flags = 0;
+ if ( spanCountIn > MaxSpans() )
+ return;
+ if ( spanCountIn == 1 )
+ {
+ SetSingleVertexSpan( startVertIndex, pSpans[0] );
+ return;
+ }
+ // write out a run length encoded list of verts to include in this model
+ flags |= LEAFMAP_HAS_MULTIPLE_VERTEX_SPANS;
+ startVert[0] = startVertIndex;
+ vertCount = 0;
+ spanCount = spanCountIn;
+ byte *pSpanOut = GetSpans();
+ for ( int i = 0; i < spanCountIn; i++ )
+ {
+ pSpanOut[i] = pSpans[i];
+ if ( !(i & 1) )
+ {
+ vertCount += pSpans[i];
+ }
+ }
+ }
+
+ inline bool HasSpans() const { return (flags & (LEAFMAP_HAS_SINGLE_VERTEX_SPAN|LEAFMAP_HAS_MULTIPLE_VERTEX_SPANS)) ? true : false; }
+ inline bool HasCubemap() const { return (flags & LEAFMAP_HAS_CUBEMAP) ? true : false; }
+ inline bool HasSingleVertexSpan() const { return (flags & LEAFMAP_HAS_SINGLE_VERTEX_SPAN) ? true : false; }
+ inline bool HasRLESpans() const { return (flags & LEAFMAP_HAS_MULTIPLE_VERTEX_SPANS) ? true : false; }
+};
+
+struct collidemap_t
+{
+ int leafCount;
+ leafmap_t leafmap[1];
+};
+
+extern void InitLeafmap( IVP_Compact_Ledge *pLeaf, leafmap_t *pLeafmapOut );
+
+class CPhysCollide : public IPhysCollide
+{
+public:
+ static CPhysCollide *UnserializeFromBuffer( const char *pBuffer, unsigned int size, int index, bool swap = false );
+ virtual const IVP_Compact_Surface *GetCompactSurface() const { return NULL; }
+ virtual Vector GetOrthographicAreas() const { return Vector(1,1,1); }
+ virtual float GetSphereRadius() const { return 0; }
+ virtual void ComputeOrthographicAreas( float epsilon ) {}
+ virtual void SetOrthographicAreas( const Vector &areas ) {}
+ virtual const collidemap_t *GetCollideMap() const { return NULL; }
+};
+
+class ITraceObject
+{
+public:
+ virtual int SupportMap( const Vector &dir, Vector *pOut ) const = 0;
+ virtual Vector GetVertByIndex( int index ) const = 0;
+ virtual float Radius( void ) const = 0;
+};
+
+// This is the size of the vertex hash
+#define CONVEX_HASH_SIZE 512
+// The little hashing trick below allows 64K verts per hash entry
+#define MAX_CONVEX_VERTS ((CONVEX_HASH_SIZE * (1<<16))-1)
+
+class CPhysicsTrace
+{
+public:
+ CPhysicsTrace();
+ ~CPhysicsTrace();
+ // Calculate the intersection of a swept box (mins/maxs) against an IVP object. All coords are in HL space.
+ void SweepBoxIVP( const Vector &start, const Vector &end, const Vector &mins, const Vector &maxs, const CPhysCollide *pSurface, const Vector &surfaceOrigin, const QAngle &surfaceAngles, trace_t *ptr );
+ void SweepBoxIVP( const Ray_t &raySrc, unsigned int contentsMask, IConvexInfo *pConvexInfo, const CPhysCollide *pSurface, const Vector &surfaceOrigin, const QAngle &surfaceAngles, trace_t *ptr );
+
+ // Calculate the intersection of a swept compact surface against another compact surface. All coords are in HL space.
+ // NOTE: BUGBUG: swept surface must be single convex!!!
+ void SweepIVP( const Vector &start, const Vector &end, const CPhysCollide *pSweptSurface, const QAngle &sweptAngles, const CPhysCollide *pSurface, const Vector &surfaceOrigin, const QAngle &surfaceAngles, trace_t *ptr );
+
+ // get an AABB for an oriented collide
+ void GetAABB( Vector *pMins, Vector *pMaxs, const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles );
+
+ // get the support map/extent for a collide along the axis given by "direction"
+ Vector GetExtent( const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles, const Vector &direction );
+
+ bool IsBoxIntersectingCone( const Vector &boxAbsMins, const Vector &boxAbsMaxs, const truncatedcone_t &cone );
+};
+
+
+class CVisitHash
+{
+public:
+ CVisitHash();
+ inline unsigned short VertIndexToID( int vertIndex );
+ inline void VisitVert( int vertIndex );
+ inline bool WasVisited( int vertIndex );
+ inline void NewVisit( void );
+
+private:
+
+ // Store the current increment and the vertex ID (rotating hash) to guarantee no collisions
+ struct vertmarker_t
+ {
+ unsigned short visitID;
+ unsigned short vertID;
+ };
+
+ vertmarker_t m_vertVisit[CONVEX_HASH_SIZE];
+ unsigned short m_vertVisitID;
+ unsigned short m_isInUse;
+};
+
+// Calculate the intersection of a swept box (mins/maxs) against an IVP object. All coords are in HL space.
+inline unsigned short CVisitHash::VertIndexToID( int vertIndex )
+{
+ // A little hashing trick here:
+ // rotate the hash key each time you wrap around at 64K
+ // That way, the index will not collide until you've hit 64K # hash entries times
+ int high = vertIndex >> 16;
+ return (unsigned short) ((vertIndex + high) & 0xFFFF);
+}
+
+inline void CVisitHash::VisitVert( int vertIndex )
+{
+ int index = vertIndex & (CONVEX_HASH_SIZE-1);
+ m_vertVisit[index].visitID = m_vertVisitID;
+ m_vertVisit[index].vertID = VertIndexToID(vertIndex);
+}
+
+inline bool CVisitHash::WasVisited( int vertIndex )
+{
+ unsigned short hashIndex = vertIndex & (CONVEX_HASH_SIZE-1);
+ unsigned short id = VertIndexToID(vertIndex);
+ if ( m_vertVisit[hashIndex].visitID == m_vertVisitID && m_vertVisit[hashIndex].vertID == id )
+ return true;
+
+ return false;
+}
+
+inline void CVisitHash::NewVisit( void )
+{
+ m_vertVisitID++;
+ if ( m_vertVisitID == 0 )
+ {
+ memset( m_vertVisit, 0, sizeof(m_vertVisit) );
+ }
+
+}
+
+
+
+extern IVP_SurfaceManager *CreateSurfaceManager( const CPhysCollide *pCollisionModel, short &collideType );
+extern void OutputCollideDebugInfo( const CPhysCollide *pCollisionModel );
+
+#endif // PHYSICS_TRACE_H