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Diffstat (limited to 'vgui2/vgui_controls/KeyRepeat.cpp')
| -rw-r--r-- | vgui2/vgui_controls/KeyRepeat.cpp | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/vgui2/vgui_controls/KeyRepeat.cpp b/vgui2/vgui_controls/KeyRepeat.cpp new file mode 100644 index 0000000..1c5fcd0 --- /dev/null +++ b/vgui2/vgui_controls/KeyRepeat.cpp @@ -0,0 +1,98 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "vgui_controls/pch_vgui_controls.h" +#include <vgui_controls/KeyRepeat.h> + +// memdbgon must be the last include file in a .cpp file +#include "tier0/memdbgon.h" + +using namespace vgui; + +vgui::KeyCode g_iCodesForAliases[FM_NUM_KEYREPEAT_ALIASES] = +{ + KEY_XBUTTON_UP, + KEY_XBUTTON_DOWN, + KEY_XBUTTON_LEFT, + KEY_XBUTTON_RIGHT, +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CKeyRepeatHandler::KeyDown( vgui::KeyCode code ) +{ + int iIndex = GetIndexForCode(code); + if ( iIndex == -1 ) + return; + + if ( m_bAliasDown[ iIndex ] ) + return; + + Reset(); + m_bAliasDown[ iIndex ] = true; + m_flNextKeyRepeat = system()->GetCurrentTime() + 0.4; + m_bHaveKeyDown = true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CKeyRepeatHandler::KeyUp( vgui::KeyCode code ) +{ + int iIndex = GetIndexForCode(code); + if ( iIndex == -1 ) + return; + + m_bAliasDown[ GetIndexForCode(code) ] = false; + + m_bHaveKeyDown = false; + for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ ) + { + if ( m_bAliasDown[i] ) + { + m_bHaveKeyDown = true; + break; + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +vgui::KeyCode CKeyRepeatHandler::KeyRepeated( void ) +{ + if ( IsPC() ) + return BUTTON_CODE_NONE; + + if ( !m_bHaveKeyDown ) + return BUTTON_CODE_NONE; + + if ( m_flNextKeyRepeat < system()->GetCurrentTime() ) + { + for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ ) + { + if ( m_bAliasDown[i] ) + { + m_flNextKeyRepeat = system()->GetCurrentTime() + m_flRepeatTimes[i]; + return g_iCodesForAliases[i]; + } + } + } + + return BUTTON_CODE_NONE; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CKeyRepeatHandler::SetKeyRepeatTime( vgui::KeyCode code, float flRepeat ) +{ + int iIndex = GetIndexForCode(code); + Assert( iIndex != -1 ); + m_flRepeatTimes[ iIndex ] = flRepeat; +}
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